terra
futhark
terra | futhark | |
---|---|---|
38 | 52 | |
2,672 | 2,299 | |
0.6% | 1.8% | |
5.1 | 9.8 | |
about 1 month ago | 1 day ago | |
C++ | Haskell | |
GNU General Public License v3.0 or later | ISC License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
terra
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Mojo is now available on Mac
Chapel has at least several full-time developers at Cray/HPE and (I think) the US national labs, and has had some for almost two decades. That's much more than $100k.
Chapel is also just one of many other projects broadly interested in developing new programming languages for "high performance" programming. Out of that large field, Chapel is not especially related to the specific ideas or design goals of Mojo. Much more related are things like Codon (https://exaloop.io), and the metaprogramming models in Terra (https://terralang.org), Nim (https://nim-lang.org), and Zig (https://ziglang.org).
But Chapel is great! It has a lot of good ideas, especially for distributed-memory programming, which is its historical focus. It is more related to Legion (https://legion.stanford.edu, https://regent-lang.org), parallel & distributed Fortran, ZPL, etc.
- Why Fennel?
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Two-tier programming language
Terra is the language you're looking for: https://terralang.org/
- Using Lua with C++
- Bog – small, strongly typed, embeddable language
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Nelua, AOT statically typed Lua
Wow, amazing stuff. I love Lua, it was how I learned programming as a kid. Coincidently from the same world as the author. Open Tibia.
The author made a custom client (https://github.com/edubart/otclient) for the game that is still very much in active use by thousands of players. He's a very skilled developer.
Great to see AOT typed Lua, I know of the other solutions: Luau, Teal, TypeScriptToLua, Terra, etc., but this one is my favorite so far.
Love the simple compilation to C (and WASM support via Emscripten). Though Terra's JIT is enticing and good replacement for LuaJIT, this is for embedded systems, it's a good replacement for Lua PUC-Rio.
The World:
- https://luau-lang.org/
- https://terralang.org/
- https://github.com/teal-language/tl
- https://typescripttolua.github.io/
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Idris: A Language for Type-Driven Development
Terra is a language that can also do that, and uses Lua as the metaprogramming language. Types are just Lua values.
But unfortunately, there's a lot of work left kind of half-baked so using the language is a pain... if someone invested a lot of time to make Terra work properly and added some tooling around it, wrote proper docs and so on, it would be a really interesting language.
https://terralang.org/
- OOP in C
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Noob question about what's possible with comptime
(I am slightly familiar with a language called Terra (https://terralang.org), which couples C with Lua, where the Lua is basically used as the metaprogramming layer ... sort of like comptime in Zig. And making an SOA data structure is the kind of thing you could do in Lua in Terra. So that was partly the basis for my question).
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Upcoming RISC-V laptop promises free silicon upgrades
> why can't the hardware designer do something simple and clean
If it was easy, it would not need firmware in the first place. Firmware is there because people expect certain features and quality of life. See softmodems.
> write some assembly (without abusing the assembler preprocessor...)
You want https://terralang.org/ and not "just C"/"just Assembler" instead ?
futhark
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What downsides exist to Futhark? Seems almost too good to be true?
Why Futhark? (futhark-lang.org)
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GPU Programming: When, Why and How?
There is no on-going work to support Metal apart from the work done by Miles. There's an old issue about it: https://github.com/diku-dk/futhark/issues/853#issuecomment-5...
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Is Parallel Programming Hard, and, If So, What Can You Do About It? v2023.06.11a
Functional programming can be a great way to handle parallel programming in a sane way. See the Futhark language [1], for example, that accepts high-level constructs like map and convert them to the appropriate machine code, either on the CPU or the GPU.
[1] https://futhark-lang.org/
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Is there a programming language that will blow my mind?
Futhark - use a functional language to program the gpu
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Does This Language Exist?
You might want to look into Futhark, although it's mainly designed for writing GPU code.
- Learn WebGPU
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Two-tier programming language
Futhark https://futhark-lang.org/
- Best book on writing an optimizing compiler (inlining, types, abstract interpretation)?
- Functional GPU programming: what are alternatives or generalizations of the idea of "number of cycles must be known at compile time"?
- APL: An Array Oriented Programming Language (2018)
What are some alternatives?
nelua-lang - Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.
arrayfire-rust - Rust wrapper for ArrayFire
LuaJIT - Mirror of the LuaJIT git repository
dex-lang - Research language for array processing in the Haskell/ML family
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Halide - a language for fast, portable data-parallel computation
Lua-RTOS-ESP32 - Lua RTOS for ESP32
julia - The Julia Programming Language
ravi - Ravi is a dialect of Lua, featuring limited optional static typing, JIT and AOT compilers
BQN - An APL-like programming language. Self-hosted!
titan - The Titan programming language
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.