template-react
phaser
template-react | phaser | |
---|---|---|
1 | 16 | |
127 | 38,308 | |
0.0% | 0.2% | |
5.9 | 9.3 | |
3 months ago | 10 days ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
template-react
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🕹️ AWS-Powered Tetris: Building a Retro Game with Amazon Q and Amplify
Every great journey starts with a single step. For me, that meant scaffolding a basic project from a public Phaser + React template. With the code cloned, it was time to bring in AWS.
phaser
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How to Start Making Games in JavaScript with No Experience
https://phaser.io/tutorials/making-your-first-phaser-3-game/...
- Da Glória ao Caos: como CJS e ESM dividem o JavaScript até hoje
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Gamedev.js Jam 2025 start and theme announcement!
Gold : GitHub, Phaser Studio, OP Games, Playhop
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Show HN: 1M+ animated GPU sprites in JavaScript
This is super cool & I'm impressed that it's working with WebGL.
From reading the code & seeing the examples in the sandbox, it looks like the sprite layer is defined one time (initialization) with specific sprite & animation properties that are exposed to JS via the SpriteGPULayer config https://github.com/phaserjs/phaser/blob/v4.0.0-beta.5/src/ga... , then that class passes the info over to the vertex shader which has ifdefs to determine which animation, other features are enabled for a given SpriteGPULayer - https://github.com/phaserjs/phaser/blob/v4.0.0-beta.5/src/re...
This way you don't end up having to do any updates per frame on the CPU and it remains one draw call for the entire layer right?
Are there other use cases besides from large scale sprite/animated backgrounds that you've thought of?
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Dev Log #14 - Phaser.js and game dev
I've started working on a simple interactive version of my portfolio using Phaser.js.
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Mundane Blaster - Web Game Challange 👽
This is first time i used Phaser for making a game but it's a very nice and easy HTML5 framework and i follow tutorial to use phaser and after few of them, i tried to add few things and make the gameplay how i would enjoy, so i learn about spritesheets and audios and then how many states we have to keep in mind while building a game, like preload(), create() and update() and how to manage these before adding anything or changing in the game. 👾
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Engines to get you started in your web-based gaming development
Phaser
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Ask HN: Platform for 11 year old to create video games?
https://phaser.io/. It’s more of a game framework in JavaScript with built in libraries for collision. The getting started tutorial is decent/short and gives a good idea of what is going on.
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Achieving Success in Online Learning: A Practical Guide
Phasor which uses TypeScript or JavaScript
- Alternatives to Flash Player for Videogame Coding?
What are some alternatives?
amazonq-game-builder-challenge
kaboom.js - 💥 JavaScript game library **Abandoned** Succeeded by KAPLAY
template-webpack - A Phaser 3 project template that uses Webpack 5 for bundling
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
template-rollup-typescript - A quick-start project template that uses Phaser 3, TypeScript and Rollup for bundling
Godot - Godot Engine – Multi-platform 2D and 3D game engine