tech-tuesday-tutorials VS UnityARBlockARRaycast

Compare tech-tuesday-tutorials vs UnityARBlockARRaycast and see what are their differences.

tech-tuesday-tutorials

A repository for tutorials I have made in my Tech Tuesday series. I introduce a new topic on my Instagram every Tuesday. (by whatminjacodes)

UnityARBlockARRaycast

AR Foundation Demo showing how to block UI touch events during AR Raycasting (by dilmerv)
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tech-tuesday-tutorials UnityARBlockARRaycast
5 1
0 20
- -
0.0 10.0
over 2 years ago about 4 years ago
C# ShaderLab
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tech-tuesday-tutorials

Posts with mentions or reviews of tech-tuesday-tutorials. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-18.

UnityARBlockARRaycast

Posts with mentions or reviews of UnityARBlockARRaycast. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-18.
  • Plane Detection with ARCore and Unity
    4 projects | dev.to | 18 Jan 2022
    using UnityEngine; using System.Collections.Generic; using UnityEngine.EventSystems; // Extension made by dilmerv // - https://github.com/dilmerv/UnityARBlockARRaycast/ public static class Vector2Extensions { public static bool IsPointOverUIObject(this Vector2 pos) { if (EventSystem.current.IsPointerOverGameObject()) { return false; } PointerEventData eventPosition = new PointerEventData(EventSystem.current); eventPosition.position = new Vector2(pos.x, pos.y); List results = new List(); EventSystem.current.RaycastAll(eventPosition, results); return results.Count > 0; } }

What are some alternatives?

When comparing tech-tuesday-tutorials and UnityARBlockARRaycast you can also consider the following projects:

arcore-android-sdk - ARCore SDK for Android Studio

arfoundation-samples - Example content for Unity projects based on AR Foundation

3d-models - 3D models I have created