tech-tuesday-tutorials
A repository for tutorials I have made in my Tech Tuesday series. I introduce a new topic on my Instagram every Tuesday. (by whatminjacodes)
arcore-android-sdk
ARCore SDK for Android Studio (by google-ar)
tech-tuesday-tutorials | arcore-android-sdk | |
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5 | 17 | |
0 | 4,970 | |
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0.0 | 4.5 | |
almost 3 years ago | 23 days ago | |
C# | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tech-tuesday-tutorials
Posts with mentions or reviews of tech-tuesday-tutorials.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-18.
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Augmented Faces with Unity and ARCore
Start by downloading a base project from my Github or follow the first tutorial from this series before going forward.
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Plane Detection with ARCore and Unity
Follow the first tutorial from my AR intro series to setup a new Unity project for Augmented Reality use or download the base project from here.
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Augmented Images using ARCore and Unity
This time we will create an Android AR app that displays 3D models on images! The finished project is in my Github if you just want to test this out without coding it yourself.
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Unity setup and ARCore installation
This was a long step-by-step guide on how to install Unity Game Engine and Google ARCore plugin! You can use this as a base whenever you start building new AR apps on Unity. You can also download this starting project from my Github.
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Tech Tuesday - Introduction to Augmented Reality
Link to the tutorial Link to the finished project
arcore-android-sdk
Posts with mentions or reviews of arcore-android-sdk.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-13.
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App to get height of object.
I don't know houw you would do it on ios but you should be able to do it on android if the phone supports it with.this library from google: https://developers.google.com/ar
- How can I start to build an App that will take old buildings images and show me how they might be looking when they were new?
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I'm pretty sure this is possible, and would appreciate confirmation/direction.
once that is done, you need to download the apk for the ARCore, wget https://github.com/google-ar/arcore-android-sdk/releases/download/sdk-preview2/arcore-preview2.apk
- Developer using Google's AR libraries finds out project is no longer GPL-compat
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Question
Clone this repo and open Android Studio on the hello_ar directory. https://github.com/google-ar/arcore-android-sdk/tree/master/samples/hello_ar_kotlin
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Master thesis help - AR
I haven’t developed AR in Unity, but scanning a marker with ARCore (native android) is actually very easy. Here’s some samples: https://github.com/google-ar/arcore-android-sdk/tree/master/samples
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ARcore not working on poco f1
Found a fix. I found out v1.27.0 is the latest working version. I downloaded it from github
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Tracking of an exact point of an object
If you have any control on the choice of the source/webcam, I'd recommend using a camera that can sense depth from the start (lidar cameras, like Intel RealSense if you are building something like a commercial robot; or a consumer device with lidar capabilities like iPad Pros since 2020, because they come with SDKs to do what you want from the start. E.g. https://developer.apple.com/augmented-reality/arkit/ or https://developers.google.com/ar/ or android devices). The problem is that without first-hand depth information, you need some way to guess that: you can train vision models to estimate coarse depth (e.g. https://openaccess.thecvf.com/content_CVPRW_2019/papers/Deep%20Vision%20Workshop/Ren_Deep_Robust_Single_Image_Depth_Estimation_Neural_Network_Using_Scene_CVPRW_2019_paper.pdf) but I am not sure if they are "exact" enough for your use case.
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Is it possible to run an AR application on a raspberry pi 4 Model B
You guys are right that Unity doesn't support building for arm64 Linux. It looks like the op could potentially install Android on the Raspberry Pi, which may allow them to run Android APKs built with Unity. However, AR Core is needed in order for Unity's AR functionality to work, and I suspect it would take additional work to get AR Core working on the Pi with an external camera and gyroscope.
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Is Arcore required to build ar apps with unity?
If the phone doesn't support ARCore, then you would have to implement all of the world / surface detection yourself inside your application code, which is very difficult problem to solve.
What are some alternatives?
When comparing tech-tuesday-tutorials and arcore-android-sdk you can also consider the following projects:
UnityARBlockARRaycast - AR Foundation Demo showing how to block UI touch events during AR Raycasting
arcore-patch - Attempt to get ARCore Preview 2 running on unsupported devices
3d-models - 3D models I have created
radare2 - UNIX-like reverse engineering framework and command-line toolset
Visual Studio Code - Visual Studio Code
plexus - Remove the fear of Android app compatibility on de-Googled devices.
termux-packages - A package build system for Termux.