te VS AnyAny

Compare te vs AnyAny and see what are their differences.

te

C++17 Run-time polymorphism (type erasure) library (by boost-ext)

AnyAny

C++17 library for comfortable and efficient dynamic polymorphism (by kelbon)
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te AnyAny
4 22
402 423
2.7% -
2.7 6.2
3 months ago 22 days ago
C++ C++
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

te

Posts with mentions or reviews of te. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-07.

AnyAny

Posts with mentions or reviews of AnyAny. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-13.

What are some alternatives?

When comparing te and AnyAny you can also consider the following projects:

dyno - Runtime polymorphism done right

tolc - A bindings compiler for C++

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

actix-net - A collection of lower-level libraries for composable network services.

Kalman - Kalman Filter

glaze - Extremely fast, in memory, JSON and interface library for modern C++

tinyformat - Minimal, type safe printf replacement library for C++

azula - A fast, statically typed compiled language

kelcoro - C++20 coroutine library

hsm - Finite state machine library based on the boost hana meta programming library. It follows the principles of the boost msm and boost sml libraries, but tries to reduce own complex meta programming code to a minimum.

ReactivePlusPlus - Implementation of async observable/observer (Reactive Programming) in C++ with care about performance and templates in mind in ReactiveX approach