tdt4230_project_raytracing
My TDT4230 project submition, a GPGPU voxel ray tracer! (by Avokadoen)
compile-time-ray-tracer-in-rust
Compile-Time Ray Tracer in Rust ported from C++ (by darksv)
tdt4230_project_raytracing | compile-time-ray-tracer-in-rust | |
---|---|---|
1 | 1 | |
5 | 85 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | about 1 year ago | |
Rust | Rust | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tdt4230_project_raytracing
Posts with mentions or reviews of tdt4230_project_raytracing.
We have used some of these posts to build our list of alternatives
and similar projects.
-
16,777,216 raytraced voxels using opengl compute
It's public, but highly WIP. You have been warned :) ... https://github.com/Avokadoen/tdt4230_project_raytracing
compile-time-ray-tracer-in-rust
Posts with mentions or reviews of compile-time-ray-tracer-in-rust.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-17.
-
Will const ever be close to C++‘s constexpr?
Here's a full raytracer build with compile time evaluation, the raytracing output is generated on fly by the compiler : https://github.com/darksv/ctrt
What are some alternatives?
When comparing tdt4230_project_raytracing and compile-time-ray-tracer-in-rust you can also consider the following projects:
pbrt-rust - Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
rust - Empowering everyone to build reliable and efficient software.
rs_pbrt - Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
const_fixedp - A const type for fixed point arithmetic in Rust.
rustracer - A toy raytracer written in Rust based on PBRT
rust - Rust language bindings for TensorFlow
alacritty - A cross-platform, OpenGL terminal emulator.
raytracer - A stochastic ray tracer implementation based on The Ray Tracer Challenge book by Jamis Buck.
rustracer - Vulkan path tracing with Rust
tdt4230_project_raytracing vs pbrt-rust
compile-time-ray-tracer-in-rust vs rust
tdt4230_project_raytracing vs rs_pbrt
compile-time-ray-tracer-in-rust vs const_fixedp
tdt4230_project_raytracing vs rustracer
compile-time-ray-tracer-in-rust vs rust
tdt4230_project_raytracing vs alacritty
compile-time-ray-tracer-in-rust vs raytracer
compile-time-ray-tracer-in-rust vs rustracer