Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
re3
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the true definitive editions
As someone who's only played the PC versions, don't the PS2 versions have effects none of the other versions have? (barring re3 for PC which adds both PS2 and Xbox effects)
- RE3 on deck and vita. I love being able transfer my saves between systems.
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Perfect Dark has been successfully decompiled, opening the door to PC ports and mods
GTA3 and Vice City
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Apparently the GTA 6 leaker sold the GTA V source code through a telegram group before getting arrested, according to the admin who verifies the buyer's claim, uploads a new screenshot of the source code
Mario 64 and Ocarina of Time were only just decompiled within the last couple of years. Jak and Daxter 1 was decompiled a few months ago. GTA 3 and Vice City have nearly finished decompilations, but TakeTwo took legal action against the developers before they put the finishing touches.
- If you wanted to make a GTA game solo how would you?
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The Legend Of Zelda: A Link to the Past Has Been Decompiled To Run On PC
The GTA decomps are still on Github. https://github.com/td512/re3
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GTA: Vice City black screen.
Play the linux version. https://web.archive.org/web/20210903154258if_/https://pipelines.actions.githubusercontent.com/RObV8RQ98Fqa8pTYlXzimln15Sr17Cd7PMD280avFvPw0rRe1Q/_apis/pipelines/1/runs/7485/signedartifactscontent?artifactName=ubuntu-18.04-gl3&urlExpires=2021-09-03T15%3A43%3A57.0104908Z&urlSigningMethod=HMACV1&urlSignature=r05gEo3YbPaSUVclHu%2BpR9RwmXJf1lFFuEg3QZrpn1k%3D here's a link to the latest release from github, archived thanks to archive.org. Instructions on how to use it are here https://github.com/td512/re3/tree/miami
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What happened to the GTA Vice City native linux port?
There's a mirror here https://github.com/td512/re3 and there's backups on archive.org. afaik development has ceased.
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GameCube games that should've existed
Here is link number 1 - Previous text "re3"
- Exclusive: A fully functioning Zelda 64 PC port is ‘90% complete’ (VGC)
SDL
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12to11 – run Wayland applications on an X server
Wayland works well on the Steam Deck because Valve controls the whole system. Because they have their own Wayland compositor (Gamescope), they're able to implement protocols to work around issues in Wayland without being delayed by the bureaucratic process of getting them approved. Here's an SDL pull request where a graphics developer at Valve discusses how two protocols necessary for good GPU performance haven't been added to Wayland yet so Valve added equivalent protocols to Gamescope as a workaround: https://github.com/libsdl-org/SDL/pull/9345
One thing to note is that the Steam Deck only uses Wayland for its fullscreen gaming mode. When you exit to its desktop mode (meant for running non-Steam software), it switches to X11.
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
What are some alternatives?
xash3d-fwgs - Xash3D FWGS engine.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
ue4genny - An Unreal Engine 4 SDK generator using SdkGenny
raylib - A simple and easy-to-use library to enjoy videogames programming
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
Godot - Godot Engine – Multi-platform 2D and 3D game engine
UnrealEngineSDKGenerator - Generate SDKs from Unreal Engine games (UE1 - 4 supported).
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
openrw - OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
DS4Windows - Like those other ds4tools, but sexier
sm64rt - Fork of https://github.com/sm64pc/sm64ex with raytracing support.
DualSenseSupport - Preliminar DualSense