Taskflow
papers
Taskflow | papers | |
---|---|---|
24 | 84 | |
9,577 | 589 | |
1.3% | 1.4% | |
7.9 | 4.6 | |
10 days ago | 5 months ago | |
C++ | Perl | |
GNU General Public License v3.0 or later | - |
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Taskflow
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Improvements of Clojure in his time
For parallel programming nowadays, personally I reach for C++ Taskflow when I really care about performance, or a mix of core.async and running multiple load balanced instances when I’m doing more traditional web backend stuff in Clojure.
- Taskflow: A General-Purpose Parallel and Heterogeneous Task Programming System
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How to go from intermediate to advance in C++?
Also, you can take a look to good libraries. The problem is that very often libraries are heavily templated, so It could be hard. For example, I like the style of the Taskflow library, I think is very clear, is relatively small, while makes use of more advanced techniques: https://github.com/taskflow/taskflow
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gcl v1.1 released - Graph Concurrent Library for C++
Cool. Thanks! How does it compare to taskflow?
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std::execution from the metal up - Paul Bendixen - Meeting C++ 2022
I've not seen yet, but it's been a bit since I looked last, any evidence of being able to build a computation graph and "save" it to re-run on new inputs. Something like https://github.com/taskflow/taskflow
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Proper abstraction for this?
It seems you're describing something a generic parallel task framework. Check taskflow for a production ready example https://github.com/taskflow/taskflow/blob/master/
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That one technology, question, or skill you never learned, and now you are haunted by during every new job conversation...
- https://github.com/taskflow/taskflow (I recommend to learn it first since its API and documentation are excellent)
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Parallel Computations in C++: Where Do I Begin?
If you want some sort of "job" system, where you submit items to a some sort of queue to be processed in parallel, try searching for a thread pool - there isn't one in the standard library, but there's about a million implementations online. There are more complicated versions of that idea, that describe computation as a directed acyclic graph, such as taskflow.
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High level overview of my custom game engine
The tooling decisions affect engine design though. For example if you want to have visual representation of job graph as it happened in specific frame of interest you need to pass the information around about job relationships and output it to a tool of choice. For example see https://github.com/taskflow/taskflow
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Is there any good reason not to build an open-source C++ project on Intels oneTBB?
I am aware of DAGs of task based threading library like Taskflow and HPX however the benefit they have is not obvious to me, as the following sequential section depends on the parallel part being completed fully. If you want to suggest elaboration on the benefits of this approach would be welcome.
papers
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Learn Modern C++
What's fun is, because everything is decided in papers, we can find out why! https://github.com/cplusplus/papers/issues/884
Accepted paper here: https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2022/p20...
> The proposed std::print function improves usability, avoids allocating a temporary std::string object and calling operator<< which performs formatted I/O on text that is already formatted. The number of function calls is reduced to one which, together with std::vformat-like type erasure, results in much smaller binary code (see § 13 Binary code).
Additionally,
> Another problem is formatting of Unicode text:
> std::cout << "Привет, κόσμος!";
> If the source and execution encoding is UTF-8 this will produce the expected output on most GNU/Linux and macOS systems. Unfortunately on Windows it is almost guaranteed to produce mojibake despite the fact that the system is fully capable of printing Unicode
- The insanity of compile time programming
- P1673 A free function linear algebra interface based on the BLAS
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When will std::linalg make it into a new C++ release?
See https://github.com/cplusplus/papers/issues/557
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C++ Papercuts
Bringing editions to C++ failed, and I am not aware of anyone trying to tackle the issues https://github.com/cplusplus/papers/issues/631
(I could be wrong though! I follow the committee more than you may guess, but not as much as to think I know everything about what's going on.)
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Argonne National Lab is attempting to replicate LK-99
GitHub would not be relevant in this respect because:
* It's owned by a (single) commercial corporation, Microsoft.
* There is censorship both by content and in some respects by country of origin.
* The code is closed.
but otherwise it's an interesting idea.
The C++ standardization committee uses GitHub to track papers submitted to them, see:
https://github.com/cplusplus/papers
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C++23: The Next C++ Standard
There was no non-approval. The facility needs more work, and the authors (and the committee) were focusing on getting print/format done first. I hope that the paper will be worked on again in the future. We will be happy to review it once there is a revision (see github for history)
- What C++ library do you wish existed but hasn’t been created yet?
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2023-06 Varna ISO C++ Committee Trip Report — First Official C++26 meeting!
For more details on what we did at the 2023-06 Varna meeting, the [GitHub issue](https://github.com/cplusplus/papers/issues/328) associated with the paper has a summary.
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Trip Summer ISO C++ standards meeting (Varna, Bulgaria)
You subscribe to the Github issue of the proposal: https://github.com/cplusplus/papers/issues
What are some alternatives?
tbb - oneAPI Threading Building Blocks (oneTBB) [Moved to: https://github.com/oneapi-src/oneTBB]
circle - The compiler is available for download. Get it!
tensorflow - An Open Source Machine Learning Framework for Everyone
compiler-explorer - Run compilers interactively from your web browser and interact with the assembly
HPX - The C++ Standard Library for Parallelism and Concurrency
C++ Format - A modern formatting library
C++ Actor Framework - An Open Source Implementation of the Actor Model in C++
LEWG - Project planning for the C++ Library Evolution Working Group
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
CPM.cmake - 📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management.
libunifex - Unified Executors
tinyformat - Minimal, type safe printf replacement library for C++