tangle
wgpu
tangle | wgpu | |
---|---|---|
2 | 195 | |
1,156 | 10,995 | |
- | 3.2% | |
2.0 | 9.9 | |
about 1 year ago | 4 days ago | |
TypeScript | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tangle
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Ambient: The Multiplayer Game Engine
This seems like a mostly very well thought out design (I have a qualm about one detail but maybe they're hiding it), I've been rebuilding an old prototype of mine in a very similar way.
The DoD ECS pattern should allow for easy state/log shipping to clients, with those 2 parts you can easily build what fighting games terms as "rollback" based netcode.
Rollback is often characterized as complicated but clean, the truth is that if you structure your data around rollback capable simulation from day one it becomes easy (and DoD ECS naturally fits there just like shipping to separate CPU parts back on the PS3)
This "trick" of fully shipping state images isn't exactly new, some emulators has done memory image shipping in the past and Ian Kattlewell published a WASM-heap shipping experiment(1) recently that works on the same principle.
Compared to the snapshot/heap shipping of emulators/WASM is that Ambient should allow for server introspection and upgrades of state.
Overall I like Ambient, and I'd recommend a look. Only big omission I see right now is audio being missing and it can be a tricky part to synchronize (due to how mixing works).
1: https://github.com/kettle11/tangle
- Simple Multiplayer / Networked WebAssembly
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...