tachyon-networking VS rust-tcp-holepunch

Compare tachyon-networking vs rust-tcp-holepunch and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
tachyon-networking rust-tcp-holepunch
3 1
60 7
- -
4.3 0.0
over 2 years ago over 1 year ago
Rust Rust
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tachyon-networking

Posts with mentions or reviews of tachyon-networking. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-15.
  • qft: A tool to quickly transfer files over a holepunched P2P connection
    5 projects | /r/rust | 15 Aug 2022
    https://github.com/gamemachine/tachyon-networking/blob/master/src/tachyon.rs (This is just one file, there are many more as well)
  • Choosing a networking library for my game
    8 projects | /r/rust_gamedev | 6 May 2022
    enet - Golden standard, tested and reliable - Not native rust - Does not seem to be popular in rust turbulence - Readme says it is not stable, but last meaningful commit was 1 year ago - Lacking documentation and examples - Not very popular laminar - Last meaningful release was 3 years ago (ignoring changes that fix typos etc.) - Despite this, everywhere (book, readme) there are mentions that it is under "active development" - Created for Amethyst, which is dead. I am kinda fearful that the same thing will happen to this lib. Tachyon - New and not tested in the battle - Many features that other libraries have planned, Tachyon actually has implemented - Lacking documentation (except for one big readme file), tests, examples Quinn - Big, under active development (daily commits), very popular because web development. - Modular, ability to just use core implemetation: quinn-proto - Do i really need TLS certificates and cryptography for my playing with friends game server? - Stream based, I would need to implement recv/send messages on top of it (not that hard tbh) - Only reliable stream and "unreliable" messages.
  • Tachyon - A high performance reliable udp library for games and IPC
    1 project | /r/rust | 20 Jan 2022

rust-tcp-holepunch

Posts with mentions or reviews of rust-tcp-holepunch. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-15.

What are some alternatives?

When comparing tachyon-networking and rust-tcp-holepunch you can also consider the following projects:

qft - Quick Peer-To-Peer UDP file transfer

rings - Rings is a structured peer-to-peer network implementation using WebRTC, Chord DHT, and full WebAssembly (WASM) support.

magic-wormhole.rs - Rust implementation of Magic Wormhole, with new features and enhancements

aquatic - High-performance open BitTorrent tracker (UDP, HTTP, WebTorrent)

enet-rs - High-level bindings for the ENet networking library (http://enet.bespin.org)

rustdesk - An open-source remote desktop, and alternative to TeamViewer.

laminar - A simple semi-reliable UDP protocol for multiplayer games

kcp - Reliable-UDP Library for Rust

turbulence - Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.

RustNet - A reactive distributed systems toolbox