tachyon-networking VS website

Compare tachyon-networking vs website and see what are their differences.

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tachyon-networking website
3 236
60 818
- 0.2%
4.3 8.7
over 2 years ago 5 days ago
Rust HTML
MIT License Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tachyon-networking

Posts with mentions or reviews of tachyon-networking. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-15.
  • qft: A tool to quickly transfer files over a holepunched P2P connection
    5 projects | /r/rust | 15 Aug 2022
    https://github.com/gamemachine/tachyon-networking/blob/master/src/tachyon.rs (This is just one file, there are many more as well)
  • Choosing a networking library for my game
    8 projects | /r/rust_gamedev | 6 May 2022
    enet - Golden standard, tested and reliable - Not native rust - Does not seem to be popular in rust turbulence - Readme says it is not stable, but last meaningful commit was 1 year ago - Lacking documentation and examples - Not very popular laminar - Last meaningful release was 3 years ago (ignoring changes that fix typos etc.) - Despite this, everywhere (book, readme) there are mentions that it is under "active development" - Created for Amethyst, which is dead. I am kinda fearful that the same thing will happen to this lib. Tachyon - New and not tested in the battle - Many features that other libraries have planned, Tachyon actually has implemented - Lacking documentation (except for one big readme file), tests, examples Quinn - Big, under active development (daily commits), very popular because web development. - Modular, ability to just use core implemetation: quinn-proto - Do i really need TLS certificates and cryptography for my playing with friends game server? - Stream based, I would need to implement recv/send messages on top of it (not that hard tbh) - Only reliable stream and "unreliable" messages.
  • Tachyon - A high performance reliable udp library for games and IPC
    1 project | /r/rust | 20 Jan 2022

website

Posts with mentions or reviews of website. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-25.

What are some alternatives?

When comparing tachyon-networking and website you can also consider the following projects:

qft - Quick Peer-To-Peer UDP file transfer

hub-feedback - Feedback and bug reports for the Docker Hub

magic-wormhole.rs - Rust implementation of Magic Wormhole, with new features and enhancements

Visual Studio Code - Visual Studio Code

enet-rs - High-level bindings for the ENet networking library (http://enet.bespin.org)

Rocket.Chat - The communications platform that puts data protection first.

laminar - A simple semi-reliable UDP protocol for multiplayer games

BookStack - A platform to create documentation/wiki content built with PHP & Laravel

turbulence - Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.

Nginx - An official read-only mirror of http://hg.nginx.org/nginx/ which is updated hourly. Pull requests on GitHub cannot be accepted and will be automatically closed. The proper way to submit changes to nginx is via the nginx development mailing list, see http://nginx.org/en/docs/contributing_changes.html

PostgreSQL - Mirror of the official PostgreSQL GIT repository. Note that this is just a *mirror* - we don't work with pull requests on github. To contribute, please see https://wiki.postgresql.org/wiki/Submitting_a_Patch

lego - Let's Encrypt/ACME client and library written in Go