tabletop-club
boardgame.io
tabletop-club | boardgame.io | |
---|---|---|
8 | 27 | |
1,230 | 9,875 | |
- | 0.2% | |
6.3 | 6.2 | |
6 days ago | 3 months ago | |
GDScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tabletop-club
- tabletop-club: An open-source platform for playing tabletop games in a physics-based 3D environment for Windows, macOS, and Linux! Made with the Godot Engine.
- Tabletop Club - Free & open-source multiplayer game that allows you to play your favorite tabletop games in a physics-driven 3D environment with the use of easy-to-make asset packs
- Open-source tabletop board game simulator
- Tabletop Club: open-source multiplayer games with 3D physics
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My free and open source board game simulator, made with Godot, is now in beta!
Direct repo link: https://github.com/drwhut/tabletop-club
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My free and open source board game simulator is now in beta, and available on Linux!
Not right now, unfortunately - but the game is open to contributions if you want to help out :) Feel free to have a look at the game's GitHub!
boardgame.io
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Show HN: Boardzilla, a framework for making web-based board games
If you're looking for something more low-level, I can recommend boardgame.io [1].
[1] https://boardgame.io/
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Play Othello in your web browser (using Mithril)
Here's mine! https://skeoh.com/othello/
It's not nearly as polished but I had a lot of fun making it. It uses React and the now-no-longer-maintained https://boardgame.io/.
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Making a board-game app
It could definitely be used to do that. However, there are better frameworks to accomplish this with many of the features needed for board games. https://boardgame.io is one of them. If anything, take a look at that and utilize some of their game logic and game state management ideas in Django.
- Open Source Game Engine for Turn-Based Games
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Best way to manage state in node/express
Are you looking for: https://github.com/boardgameio/boardgame.io
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In a week I'm 30 and this is my latest achievement as a webDev. 5k undead units in a browser game with 120fps. Heh, not much, but hope release will happen soon and it'll be much bigger achievement.
Check out boardgame.io if you are not looking to do everything from scratch.
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I am creating a boardgames platform with online multiplayer
Also https://www.freeboardgames.org/ which hosts games built with the https://boardgame.io/ game engine.
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Ask HN: What is the most barebone back end solution?
I think you know best what you want to build yourself. :-)
If you separate the abstract interface for sending/receiving game states and its implementation, you can rely on an external service like hushfile to get started, and then switch to running a similar service yourself afterwards. Saves you from having to deploy and maintain the server initially.
Running a VPS wouldn't cost more than $5/mo.
Since nobody mentioned it, you may want to consider:
https://boardgame.io/
It is a service specifically for managing JSON game state.
But it comes with its own ideas, so your mileage may vary.
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Is a Multiplayer Game Possible with NextJS + Vercel?
Have you looked at https://boardgame.io ? You’ll still have to deploy a backend but all the multiplayer functionality is already built in.
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Open-source tabletop board game simulator
If you are more interested in the rules/logic side of things there’s also https://boardgame.io/
What are some alternatives?
godot-3d-multiplayer
jsboard - JavaScript library for easily creating board games
warcry-card-creator - A tool for making your own custom fighter and ability cards for use in Warhammer Age of Sigmar: Warcry. Kudos to @apathyward, @dorb4n and @rachelnertia
peerjs - Simple peer-to-peer with WebRTC.
diceRoller - Just a physics based dice roller. Created because others were unsatisfying or hard to use.
PlanarAlly - A companion tool for when you travel into the planes.
mpevmvp - EV Mechanics in Multiplayer.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
stuntrally - Note: development continues in stuntrally3. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
Match_Game - Repository for the tutorial for creating a phaser game with electron
Godot-WebSocket-Multiplayer-Template - A Godot client project that connects to a Typescript server
storybook - Storybook is a frontend workshop for building UI components and pages in isolation. Made for UI development, testing, and documentation.