tabletop-club VS mpevmvp

Compare tabletop-club vs mpevmvp and see what are their differences.

tabletop-club

An open-source platform for playing tabletop games in a physics-based 3D environment for Windows, macOS, and Linux! Made with the Godot Engine. (by drwhut)

mpevmvp

EV Mechanics in Multiplayer. (by EamonnMR)
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tabletop-club mpevmvp
8 4
1,230 15
- -
6.3 0.0
6 days ago about 3 years ago
GDScript GDScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tabletop-club

Posts with mentions or reviews of tabletop-club. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-28.

mpevmvp

Posts with mentions or reviews of mpevmvp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-27.
  • Why isn't Godot an ECS-based game engine?
    6 projects | news.ycombinator.com | 27 Feb 2021
  • I'm Making Multiplayer Endless Sky (kind of)
    2 projects | /r/endlesssky | 3 Feb 2021
    Well I did build this: https://github.com/eamonnmr/mpevmvp which leans more towards EV than endless sky. Not that it's caught any attention.
  • EV MP MVP
    1 project | /r/evnova | 16 Jan 2021
    I tried to play this but I think i'm doing something wrong? went to here, downloaded everything including the pck file (windows user), launched up a game hosted a server 26000 (allowed all connections through firewall), launched up a 2nd instance of the game, successfully joined the server but all I see is stars. Am I jumping the gun on being able to play this or am I doing something wrong here?
  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    Multiplayer EV clone: https://github.com/eamonnmr/mpevmvp

    Started out as sort of an experiment in 'can you do multiple levels with godot's high level multiplayer API' and the answer turned out to be yes. On the way I ended up finding that loading data via CSV was a pain point so I spun out a project to load CSV rows into classes... All the work I did at work with a Python ETL framework is probably showing through there.

What are some alternatives?

When comparing tabletop-club and mpevmvp you can also consider the following projects:

godot-3d-multiplayer

Joplin - Joplin - the secure note taking and to-do app with synchronisation capabilities for Windows, macOS, Linux, Android and iOS.

warcry-card-creator - A tool for making your own custom fighter and ability cards for use in Warhammer Age of Sigmar: Warcry. Kudos to @apathyward, @dorb4n and @rachelnertia

Celeste - Celeste Bugs & Issue Tracker + some Source Code

diceRoller - Just a physics based dice roller. Created because others were unsatisfying or hard to use.

netfox - Addons for building multiplayer games with Godot

stuntrally - Note: development continues in stuntrally3. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.

godex - Godex is a Godot Engine ECS library.

Godot-WebSocket-Multiplayer-Template - A Godot client project that connects to a Typescript server

pg-mem - An in memory postgres DB instance for your unit tests

cider - Card IDE (CIDEr) - Design game cards using HTML/Handlebars, CSS, and tabular data

mapbox-gl-js - Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL