sycamore-mac
bl3_save_edit
sycamore-mac | bl3_save_edit | |
---|---|---|
3 | 17 | |
8 | 267 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | about 1 year ago | |
Rust | Rust | |
- | GNU General Public License v3.0 only |
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sycamore-mac
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A first look at Sycamore's new reactive primitives: how the next version of Sycamore will be the most ergonomic yet
Not inherently, but practically yes – currently. There are attempts to use it for desktop ui https://github.com/Submersible/sycamore-mac but in general nothing prevents you from using it as you like and implement a backend you need.
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How's the GUI-creation side of Rust looking nowadays?
Sycamore. And before people start complaining that it's just a webview or a browser in disguise, I would like to add that Sycamore was built from the start to allow multiple render backends. Right now, there are only backends for DOM and SSR (Server Side Rendering) but it should be pretty easy to extend it to native UI frameworks. In fact, there is a POC here of Sycamore running on macOS: https://github.com/Submersible/sycamore-mac although it is right now far from usable.
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Tauri – Electron alternative written in Rust
I used this a bit, it was really great. Writing a Rust backend & exposing it to TypeScript was really slick!
There was one issue I ran into that made me think about jumping to Electron mid project, but I can't remember what it was now, but I think it was something like making my app bleed the entire MacOS window while still being moveable.
The other downside is you're going to be tempted to go down the rabbit hole and do everything in Rust. [1]
[1] https://github.com/Submersible/sycamore-mac
bl3_save_edit
- Better / easier save editor?
- Item codes anyone?
- Best item editor now that bl3editor.com is gone?
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I’m new to borderlands but just started with 3 and I’m wondering is there a way to upgrade your guns? Or do I just get new ones when they start getting weak?
well.... you CAN upgrade your guns.... it's just frowned upon.
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What Save editor are you people using because I cant find one that is not sketchy or not available
I personally use the Zakis Editor from the Bl3 Modding Discord
- I have a question about save editors.
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How's the GUI-creation side of Rust looking nowadays?
iced is pretty good, I was able to create a GUI like this. It's still missing some features like multiple windows and popup menus.
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GUI libraries to explore?
iced looks really promising but I think needs work documentation wise. Does have a very active development team despite being in its infancy.
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modded wepons
This one's (Zakis') is pretty good and will let you slap stuff together up to a point. It also has Lootlemon integrstion. When the new vault card came out i didnt want to cheese it THAT hard with the 100x xp mod, so i added Moxxx's endowment and an xp passive to the Ice breaker static charge i was using, worked fine.
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I need help installing ZakisM's save editor.
this is the save editor https://github.com/ZakisM/bl3_save_edit
What are some alternatives?
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
bl3-save - CLI and Web-Based Save Editor for Borderlands 3
DomTerm - DOM/JavaScript-based terminal-emulator/console
quickwit - Quickwit is a fast and cost-efficient distributed search engine for large-scale, immutable data. [Moved to: https://github.com/quickwit-oss/quickwit]
proxy-polyfill - Proxy object polyfill
iced - A cross-platform GUI library for Rust, inspired by Elm [Moved to: https://github.com/iced-rs/iced]
xplorer - Xplorer, a customizable, modern file manager
pw-viz - Pipewire graph editor written in Rust. WIP⚠️
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
probe-rs - A debugging toolset and library for debugging embedded ARM and RISC-V targets on a separate host
rust-signals - Zero-cost functional reactive Signals for Rust
gitarena - Software development platform with built-in vcs, issue tracking and code review