swift-bridge
webrender
swift-bridge | webrender | |
---|---|---|
16 | 9 | |
738 | 3,016 | |
- | 0.9% | |
7.0 | 9.3 | |
13 days ago | 13 days ago | |
Rust | Rust | |
Apache License 2.0 | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
swift-bridge
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macOS Apps in Rust
A bit late, but `swift-bridge` (https://github.com/chinedufn/swift-bridge) does this intelligently, and is probably what you're looking for.
- swift-bridge 0.1.37 supports passing `Box<dyn FnOnce(A, B) -> C>` from Rust to Swift
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Rust playground on iOS
4) Another route that I tried is to develop a simple terminal app using SwiftUI with a Xcode project to build that app + link against a Rust library compiled for iOS with the actual logic. I used swift-bridge for this and it works really well, to the point where I have a custom logger that you can simply use the print stuff to SwiftUI from Rust using the log crate. Once I have a bit more time, I will probably try figuring out how to clean this up a bit more.
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Hey Rustaceans! Got a question? Ask here! (28/2022)!
Since Swift is your first target, I might recommend swift-bridge which can generate bindings for Rust async fns that Swift can call directly.
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What's everyone working on this week (18/2022)?
I'm working on getting my GUI crate (https://github.com/audulus/rui) working on iOS (https://github.com/audulus/rui-ios). Multitouch will be fun. Shout out to the excellent work in swift-bridge: https://github.com/chinedufn/swift-bridge.
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swift-bridge: type-safe interop between Swift and Rust
So that class SwiftString was actually unused. I've removed it here https://github.com/chinedufn/swift-bridge/pull/33 .
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swift-bridge now supports calling async Rust functions from Swift
Here's an example of a Rust library that exposes an async function that uses reqwest to make an API call, and a main.swift that calls that async function.
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Any good tutorials/examples on using a Rust library in Swift code for multiple targets?
Have you tried Swift Bridge? https://github.com/chinedufn/swift-bridge
- Swift-bridge: Call Rust from Swift and vice versa
webrender
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AvaloniaUI: Create Multi-Platform Apps with .NET
This source code:
https://github.com/servo/webrender/blob/master/wr_glyph_rast...
suggests to me that the glyph rasterization (which is the CPU-limiting factor for text rendering) in WebRender (which is the new FF 93+ GPU-accelerated rendering engine) is implemented in Rust and to be run on CPU.
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Is RUST a good choice for building web browsers?
Both Servo and Fifefox make use of webrender, which is an awesome piece of tech and is well suited to render a web page. Some GUI projects attempted to use webrender directly as well, like Azul and moxie-native
- macOS Apps in Rust
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What is the best way to handle 2D graphics programming using Rust?
Surprised noone mentioned https://github.com/servo/webrender
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Learning rust as a python developer
Firefox article outlining which parts use Rust https://wiki.mozilla.org/Oxidation#Within_Firefox Servo/WebRender, the 2d renderer used by firefox: https://github.com/servo/webrender
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Releasing Dioxus v0.1 - a new Rust GUI toolkit for Web, Desktop, Mobile, SSR, TUI that emphasizes developer experience
Hi, what do you think about using webrender instead of wry on desktop? That is, instead of a full featured browser, just the bare minimum to render the DOM.
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Rust: Does the published crate match the upstream source?
This is in the context of rust.
> it adds a line to a `go.sum` while with a hash of the code at the version specified
Cargo.lock also contains a checksum
> You can distribute your code without a copy of the dependency
Also true in rust, and the default way of using rust.
> If the hashes are different, an error is thrown.
Also true in rust.
For an example of what this looks like: https://github.com/servo/webrender/blob/54b725be37f13b166946...
You haven't described anything different between go and rust in your comment since every feature you've pointed out applies equally to both.
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Iced: A cross-platform GUI library for Rust, inspired by Elm
Yes! This is because web browsers use the platform text input stack
Browsers are a great example of cross-platform UI, because they sprinkle platform-native widgets throughout the canvas that they render. Which reminds me that people were trying to use webrender[1] to build native apps in Rust.
[1] https://github.com/servo/webrender
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Browser be slow
What more can be done, besides site isolation and ASLR+DEP? Oh wait, Mozilla rewrote the damn renderer in a better language than C(++), that seems like a good way to prevent issues.
What are some alternatives?
swift - The Swift Programming Language
wry - Cross-platform WebView library in Rust for Tauri.
cxx - Safe interop between Rust and C++
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
repo
bubbletea - A powerful little TUI framework 🏗
rust - Empowering everyone to build reliable and efficient software.
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
config-rs - ⚙️ Layered configuration system for Rust applications (with strong support for 12-factor applications).
femtovg
rui - Declarative Rust UI library
iced - Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua