swift-bridge
cargo-make
swift-bridge | cargo-make | |
---|---|---|
16 | 26 | |
738 | 2,414 | |
- | - | |
7.0 | 9.2 | |
11 days ago | 1 day ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
swift-bridge
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macOS Apps in Rust
A bit late, but `swift-bridge` (https://github.com/chinedufn/swift-bridge) does this intelligently, and is probably what you're looking for.
- swift-bridge 0.1.37 supports passing `Box<dyn FnOnce(A, B) -> C>` from Rust to Swift
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Rust playground on iOS
4) Another route that I tried is to develop a simple terminal app using SwiftUI with a Xcode project to build that app + link against a Rust library compiled for iOS with the actual logic. I used swift-bridge for this and it works really well, to the point where I have a custom logger that you can simply use the print stuff to SwiftUI from Rust using the log crate. Once I have a bit more time, I will probably try figuring out how to clean this up a bit more.
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Hey Rustaceans! Got a question? Ask here! (28/2022)!
Since Swift is your first target, I might recommend swift-bridge which can generate bindings for Rust async fns that Swift can call directly.
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What's everyone working on this week (18/2022)?
I'm working on getting my GUI crate (https://github.com/audulus/rui) working on iOS (https://github.com/audulus/rui-ios). Multitouch will be fun. Shout out to the excellent work in swift-bridge: https://github.com/chinedufn/swift-bridge.
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swift-bridge: type-safe interop between Swift and Rust
So that class SwiftString was actually unused. I've removed it here https://github.com/chinedufn/swift-bridge/pull/33 .
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swift-bridge now supports calling async Rust functions from Swift
Here's an example of a Rust library that exposes an async function that uses reqwest to make an API call, and a main.swift that calls that async function.
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Any good tutorials/examples on using a Rust library in Swift code for multiple targets?
Have you tried Swift Bridge? https://github.com/chinedufn/swift-bridge
- Swift-bridge: Call Rust from Swift and vice versa
cargo-make
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Rust Tooling: 8 tools that will increase your productivity
cargo-make aims to be an extensive Rust-written task runner that additionally lets you define workflows to execute your tasks. You can install it using cargo install cargo-make.
- Cargo make: Rust task runner and build tool
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Hey Rustaceans! Got a question? Ask here (49/2023)!
You might be interested in cargo-make, which is based on TOML, or Just, which has a syntax that is vaguely inspired by Make but much less weird sigils and more suited to non-file-based tasks.
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Makefile equivalent in Rust ecosystem
I would like to rewrite this project in Rust, but I am not so familiar with Cargo as I am with Make. Is it possible to declare these kinds of rules and targets ? Should I use a build script, a custom tool like cargo-make or something else ? What do you think ?
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Including a cargo command as a dev dependency
I use just myself, and I personally don't want projects' codebase to decide when something gets cargo installed on my system. For people who feel that's more acceptable, I'll note that cargo-make has first class support for the idea of expressing a task that depends on a cargo plugin:
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Pain points using Rust for game dev ?
Thank you for the help, created ticket #787 and #788!
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Just: A Command Runner
https://github.com/sagiegurari/cargo-make
I ended up using it over just because it felt easier to use cross platform, and toml seemed like a right choice
- Run python scripts before compilation using Cargo?
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Created a simple tool for task automation in Rust
cargo make is used pretty extensively in Bottlerocket OS
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Anyone use Rust to build SaaS web apps professionally?
Cargo is a pretty robust build tool on it's own, but for that extra automated workflow oomph, I also use cargo-make
What are some alternatives?
swift - The Swift Programming Language
just - 🤖 Just a command runner
cxx - Safe interop between Rust and C++
cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.
repo
cargo-benchcmp - A small utility to compare Rust micro-benchmarks.
rust - Empowering everyone to build reliable and efficient software.
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
config-rs - ⚙️ Layered configuration system for Rust applications (with strong support for 12-factor applications).
cargo-ebuild - cargo extension that can generate ebuilds using the in-tree eclasses
rui - Declarative Rust UI library
cargo-deb - A cargo subcommand that generates Debian packages from information in Cargo.toml