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SVG++ | json.lua | |
---|---|---|
2 | 14 | |
524 | 1,723 | |
- | - | |
5.4 | 0.0 | |
about 2 months ago | 5 months ago | |
C++ | Lua | |
Boost Software License 1.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SVG++
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Realtime rasterization of vector graphics
Maybe SVG++, if you're looking for an industrial-grade solution?
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Plain Text. With Lines
Congratulations, now you replaced a trivial file format that (from a quick glance at the code) needed about ~35 of easily readable and self-contained Lua code to parse with an external dependency that would be much larger and harder to follow and either having (at least) an XML parser as its own dependency or implementing its own XML parsing, as well as being at the mercy of their developers. Also unless you are using some highly popular library, you may end up with some abandoned dependency.
Examples of both are at [0] (C++ based parser, you'd also need to write some bindings for lua) and [1] (Lua based parser for a subset of the format, abandoned for almost a decade).
There are times when using an external dependency might be a good idea, but a text-based file format that describes lines and can be implemented in a few lines of code is not one.
[0] https://github.com/svgpp/svgpp
[1] https://github.com/luapower/svg_parser
json.lua
- fe: A tiny, embeddable language implemented in ANSI C
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Free mods list
One option might be to look at the Path of Building “Data” folder. If you need them in another format (e.g. json), it wouldn’t be that hard to write a Lua script to export them in your preferred format (using this json library, for example.
- Closing your program
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A question about save/load.
If you don't want to reinvent the wheels, you might want a json encoder to transform data into strings and back. Or bitser if you want better performance and smaller files in exchange for human-readability.
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Plain Text. With Lines
Honestly, I just went with JSON because there's a nice Lua library for it (thank you https://github.com/rxi/json.lua).
I haven't thought about the file format much so far, just the experience of writing in it as if it's the "ground truth". We all seldom open our text files in a hex editor.
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Open a Lua file and create Object/Array/Table
JSON https://github.com/rxi/json.lua
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Lua, Open lua file and display as a table
Get json.lua from here. Put it in your project directory alongside file1.lua.
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Cant get highscore to save
Good point. How about this? It allows you to encode/decode Lua values into/from JSON.
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Indexing / substrings
I like this json library and tend to use it for save files (also makes them easy to edit by hand while debugging). It gets angry if you use tables with a mix of string and numerical keys, but I'd advise against that anyway. I've also used binser, which is also effective and easy to use.
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Preserve previously used tag between restarts
lua json module can be found from here: https://github.com/rxi/json.lua
What are some alternatives?
tesseract-ocr - Tesseract Open Source OCR Engine (main repository)
haproxy-lua-http - Simple Lua HTTP helper && client for use with HAProxy.
VTK - Mirror of Visualization Toolkit repository
haproxy-auth-request - auth-request allows you to add access control to your HTTP services based on a subrequest to a configured HAProxy backend.
CxImage
plugins - OPNsense plugin collection
OpenCV - Open Source Computer Vision Library
eastend-notebook-syntax - Atom syntax theme - East End Notebook
OpenImageIO - Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
blog - Source code of my personal blog
CImg - The CImg Library is a small and open-source C++ toolkit for image processing
serpent - Lua serializer and pretty printer.