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SVG++
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Plain Text. With Lines
Congratulations, now you replaced a trivial file format that (from a quick glance at the code) needed about ~35 of easily readable and self-contained Lua code to parse with an external dependency that would be much larger and harder to follow and either having (at least) an XML parser as its own dependency or implementing its own XML parsing, as well as being at the mercy of their developers. Also unless you are using some highly popular library, you may end up with some abandoned dependency.
Examples of both are at [0] (C++ based parser, you'd also need to write some bindings for lua) and [1] (Lua based parser for a subset of the format, abandoned for almost a decade).
There are times when using an external dependency might be a good idea, but a text-based file format that describes lines and can be implemented in a few lines of code is not one.
CxImage
We haven't tracked posts mentioning CxImage yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
tesseract-ocr - Tesseract Open Source OCR Engine (main repository)
OpenCV - Open Source Computer Vision Library
FreeImage - A custom distribution of FreeImage, with a CMake-based build system. Used by the Athena Game Framework.
CImg - The CImg Library is a small and open-source C++ toolkit for image processing
VTK - Mirror of Visualization Toolkit repository
OpenImageIO - Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
imagick - Go binding to ImageMagick's MagickWand C API
libvips - A fast image processing library with low memory needs.
Boost.GIL - Boost.GIL - Generic Image Library | Requires C++14 since Boost 1.80