superstartrek
VVVVVV
superstartrek | VVVVVV | |
---|---|---|
7 | 28 | |
31 | 6,846 | |
- | - | |
9.3 | 9.7 | |
12 days ago | 21 days ago | |
Java | ActionScript | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
superstartrek
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Trek, a Classic Game for DOS
1) I love the aesthetics and the game play. First time I learned about this was reading a copy of 101 basic computer games during summer break. I didn't have a computer back then but was fascinated by the book, so I pried my parents until they got me one just so that I could program games.
2) I ported the game to a mobile web app/PWA [1] trying to keep the original feeling, but the lack of a usable keyboard meant the UX had to be drastically changed. Also I'm super-proud of the software architecture I picked which is all event-driven and applies the Model-view-presenter-controller pattern [2]
[1] https://github.com/ggeorgovassilis/superstartrek
[2] https://blog.georgovassilis.com/2019/04/14/the-model-view-pr...
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Ask HN: What open-source projects are you currently contributing to and why?
https://github.com/ggeorgovassilis/linuxscripts
A JSP implementation (with tag files!) based on an interpreter instead of a compiler https://github.com/ggeorgovassilis/fauxjsp
A Super Star Strek re-implementation https://github.com/ggeorgovassilis/superstartrek
A library that maps Java interfaces on REST services https://github.com/ggeorgovassilis/spring-rest-invoker
Mainly because I needed/wanted/could and there wasn't already something around that did the job.
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Ask HN: Who's an open source maintainer/project that needs sponsorship or help?
I maintain a web port [1] of super star trek. I need help with UX, graphics, game play and fresh ideas.
[1] https://github.com/ggeorgovassilis/superstartrek
- Ask HN: Who needs beta testers? (February 2023)
- Ask HN: What “special” app you are using?
- Super Star Trek in the Browser
- Ask HN: Favourite Open Source Game?
VVVVVV
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why are gamedevs so against sharing code?
*The Monkey's Paw curls* https://github.com/TerryCavanagh/VVVVVV
- It just keeps getting worse the more you scroll
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How to install old(er) linux games with unmet dependencies?
VVVVVV at least has since become open source.
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Good Games for 13 year old laptop with linux mint (Its a Mac book pro 5.1)
VVVVVV - A platformer where you flip gravity instead of jumping. Was recently open-sourced to celebrate the game's 10th anniversary!
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Can you give an example of well-designed C++ code, and explain why you think it is so?
Yeah, just look at this beauty! https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_version/src/Game.cpp
- Ask HN: Favourite Open Source Game?
- how would i make a game like VVVVVV
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Is making a game supposed to be this messy?
Finally, games are really that complex. Check out for example Terry Cavanagh's blog post on releasing the source code for VVVVVV, and check out the source for Game.cpp (although keep in mind this was ported from ActionScript).
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Nothing but the truth here..
So it seems to be an unofficial policy rather than a written rule, if those allegations are true (remember that those are Wolfire's claims of what Valve said). Certainly there doesn't seem to be consistent enforcement - for instance Tales of Maj'Eyal is free, but $7 on Steam. Apparently there are some minor differences - does that mean that they can claim that it's a "separate version" and hence doesn't need price parity, even though 99.9% of the game is identical? There's also VVVVVV, which is open source (albeit years after initial commercial release) where you can freely build the exact same copy as on Steam ($5), including steamworks support. Does that count as a "separate version" when you just have to compile code? Admittedly these are two indie games, albeit extremely well-known ones, but then - isn't Wolfire Games also an indie studio?
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Seems Steam Deck verification is using Proton instead of native builds in some instances
I think it's worth noting VVVVVV has actually been open-sourced https://github.com/TerryCavanagh/VVVVVV
What are some alternatives?
exa-kernel - EXA Kernel
Celeste - Celeste Bugs & Issue Tracker + some Source Code
setup-k3s-ansible - Setup a k3s cluster with ansible
osu - rhythm is just a *click* away!
Super-Star-Trek - This is the original 1978 BASIC Source code for the classic text-only Super Star Trek Game.
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
nrfs - Filesystem with compression, encryption, CoW and error detection
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
FBReaderJ - Official FBReaderJ project repository
SNKRX - A replayable arcade shooter where you control a snake of heroes.
audioFlux - A library for audio and music analysis, feature extraction.
oolite - The main Oolite repository.