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InfluxDB
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Super-Star-Trek
This is the original 1978 BASIC Source code for the classic text-only Super Star Trek Game.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
1) I love the aesthetics and the game play. First time I learned about this was reading a copy of 101 basic computer games during summer break. I didn't have a computer back then but was fascinated by the book, so I pried my parents until they got me one just so that I could program games.
2) I ported the game to a mobile web app/PWA [1] trying to keep the original feeling, but the lack of a usable keyboard meant the UX had to be drastically changed. Also I'm super-proud of the software architecture I picked which is all event-driven and applies the Model-view-presenter-controller pattern [2]
[1] https://github.com/ggeorgovassilis/superstartrek
[2] https://blog.georgovassilis.com/2019/04/14/the-model-view-pr...
it's part of the "bsdgames" and most distros still have it. Not sure what the authoritative url is - but there's loads of repos containing it (like https://github.com/vattam/BSDGames).
I put the BASIC version (from David Ahl and modified by Lorenz Wiest) in https://www.exaequos.com. For launching it, the command is:
bwbasic /usr/games/basic/startrek.bas
The Debian version is BSD Trek, which was also a SST-like extension of Trek. Sounds like BSD Trek and SST diverged around 1978: http://www.catb.org/~esr/super-star-trek/
That link's from Eric S. Raymond himself, who has a (still maintained!) GitLab repo for SST2K: https://gitlab.com/esr/super-star-trek
That link also mentions Jason Shankel's OpenTrek, which was a GNU GPL-licensed, cross-platform, TNG-flavored port of SST in rudimentary 3D, ca. 1995-1999: https://web.archive.org/web/20070210032231/http://shankel.be... (the source download link on that IA snapshot works)
I was "reverse engineering" the source for a while to make a spec. But I haven't finished. :)
https://github.com/beejjorgensen/Super-Star-Trek-Info