superstartrek
OpenLara
superstartrek | OpenLara | |
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7 | 59 | |
31 | 4,592 | |
- | - | |
9.3 | 4.9 | |
11 days ago | 9 days ago | |
Java | C | |
Apache License 2.0 | BSD 2-clause "Simplified" License |
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superstartrek
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Trek, a Classic Game for DOS
1) I love the aesthetics and the game play. First time I learned about this was reading a copy of 101 basic computer games during summer break. I didn't have a computer back then but was fascinated by the book, so I pried my parents until they got me one just so that I could program games.
2) I ported the game to a mobile web app/PWA [1] trying to keep the original feeling, but the lack of a usable keyboard meant the UX had to be drastically changed. Also I'm super-proud of the software architecture I picked which is all event-driven and applies the Model-view-presenter-controller pattern [2]
[1] https://github.com/ggeorgovassilis/superstartrek
[2] https://blog.georgovassilis.com/2019/04/14/the-model-view-pr...
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Ask HN: What open-source projects are you currently contributing to and why?
https://github.com/ggeorgovassilis/linuxscripts
A JSP implementation (with tag files!) based on an interpreter instead of a compiler https://github.com/ggeorgovassilis/fauxjsp
A Super Star Strek re-implementation https://github.com/ggeorgovassilis/superstartrek
A library that maps Java interfaces on REST services https://github.com/ggeorgovassilis/spring-rest-invoker
Mainly because I needed/wanted/could and there wasn't already something around that did the job.
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Ask HN: Who's an open source maintainer/project that needs sponsorship or help?
I maintain a web port [1] of super star trek. I need help with UX, graphics, game play and fresh ideas.
[1] https://github.com/ggeorgovassilis/superstartrek
- Ask HN: Who needs beta testers? (February 2023)
- Ask HN: What “special” app you are using?
- Super Star Trek in the Browser
- Ask HN: Favourite Open Source Game?
OpenLara
- What were some games that were released on both the PS1 and the 3DO
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"Is this real?" Creating a Self-Aware Lara Croft that Plays Tomb Raider
I didn't notice anything suspicious in his explanation of how the AI works, though he glosses over navigation. I assume he is using the OpenLara engine, in which case he easily has access to level geometry or other parts of the game at runtime that would normally be inaccessible. However when watching the AI play, I got the impression there was two much overlap between what the AI does and says. For example, based upon what I understand of the explanation of how the AI works, the part playing and the part talking are not interacting with each-other. Voice lines are simply generated based upon what is on screen and there is no true common intent behind the AI's actions and speech. This makes me suspect the entire video is simply a scripted imitation of AI.
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[REQUEST] I'm looking for mobile games that work like non-mobile games, mostly recommendations for something I could buy up-front, with no boring grinding or mtx, I just want to buy a game to play with no bs.
You can try source engine ports like xash3d diii4a Serious Sam Freedoom OpenLara Quad Touch and Source Engine
- OpenLara – open-source Tomb Raider engine
- Is it still playable?
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RG353P. Anybody got Tomb Raider 1 working in the Ports section of ArkOS?
It is, it’s the OpenLara engine, so it’s running native code rather than emulating the PSX version.
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I just got my first gba! any advice?
OpenLara
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Is there a way to play classic TRs with modern controls?
You can play it online here, the github link on the page also has a downloadable version that plays offline and works with the controller. http://xproger.info/projects/OpenLara/
- Found this pr in the twitter open source algorithm repo
- Tomb Raider 2 runs like trash
What are some alternatives?
exa-kernel - EXA Kernel
lutris - Lutris desktop client
setup-k3s-ansible - Setup a k3s cluster with ansible
TR1X - Open source re-implementation of Tomb Raider 1 (1996), along with additional enhancements and bugfixes
Super-Star-Trek - This is the original 1978 BASIC Source code for the classic text-only Super Star Trek Game.
OpenGothic - Reimplementation of Gothic 2 Notr
nrfs - Filesystem with compression, encryption, CoW and error detection
TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.
FBReaderJ - Official FBReaderJ project repository
vkQuake - Vulkan Quake port based on QuakeSpasm
audioFlux - A library for audio and music analysis, feature extraction.
OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software