sugarcube-2 VS custom-macros-for-sugarcube-2

Compare sugarcube-2 vs custom-macros-for-sugarcube-2 and see what are their differences.

sugarcube-2

SugarCube is a free (gratis and libre) story format for Twine/Twee. (by tmedwards)
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sugarcube-2 custom-macros-for-sugarcube-2
18 38
155 156
- -
0.0 4.4
7 days ago 2 months ago
JavaScript JavaScript
BSD 2-clause "Simplified" License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sugarcube-2

Posts with mentions or reviews of sugarcube-2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-23.
  • Issues with Numberpool Macro
    1 project | /r/twinegames | 26 May 2023
    I'm currently using Twine 2.3.9 with Sugarcube 2.36.1 and trying to run the numberpool macro. I've posted the CSS and JS files into the "Edit Story Stylesheet" and "Edit Story JavaScript" text boxes, respectively. But when I try to run the numberpool macro, I wind up with the error code:
  • Twine for beginners
    2 projects | /r/twinegames | 23 Nov 2022
    SugarCube is a little more barebones, but this also means more freedom. If you are a little more experienced with HTML, CSS and JavaScript (or plan to learn some by making a Twine game), I'd recommend learning SugarCube rather than Harlowe. Documentation: https://www.motoslave.net/sugarcube/2/
  • How to create a story game with Javascript
    5 projects | dev.to | 27 Oct 2022
    You can go without it and feel fine. But if you have custom stuff, you'll use some macros and scripts. What are they? Imagine Twine as a core, but it has various engines that do things differently. It supports four such engines(story formats) to make the creation process more accessible. Each of them varies in complexity. In this article, I'll be using SugarCube.
  • Question regarding variables
    1 project | /r/twinegames | 6 Oct 2022
    I strongly suggest you consider changing your project to using the 2.x series of SugarCube instead.
  • Help learning to create macros and/or widgets
    1 project | /r/twinegames | 5 Aug 2022
    As for examples, I would suggest looking at the source code of SugarCube's own built-in macros, because they use the same APIs as you would to create your own custom macros.
  • Changing the tooltip for the UI Buttons
    1 project | /r/twinegames | 31 Mar 2022
  • How To Make a Sliding Bar
    1 project | /r/twinegames | 27 Mar 2022
    I'd recommend switching to the SugarCube story format, if it's not too late for you to do that. It has an approach which is far more open and amenable to creating your own custom inputs, such as sliding bars.
  • Well hello I have a newbie question about using a custom GUI for twine stories
    1 project | /r/twinegames | 6 Feb 2022
    I strongly recommend using the SugarCube story format, since it's flexible and has the most built-in tools of any of the default Twine story formats. In the SugarCube "CSS" documentation section, it shows you how you can change backgrounds using tags you set in your passages and CSS you put in your Stylesheet section. Also, if you really want to have your own UI in SugarCube, you can use the StoryInterface special passage to change the layout however you want (though this will take knowing a bit of HTML and CSS).
  • Pre-checked Checkbox
    2 projects | /r/twinegames | 4 Feb 2022
    This means that you just need to update your version of SugarCube to get your code to work. The easiest way to do that is to just update to the latest stable release of the Twine editor. If you're not using the Twine editor, then you can download the latest version of the SugarCube story format from the SugarCube site.
  • Selectors and stuff css for Stylesheet twine
    1 project | /r/twinegames | 3 Feb 2022
    I'm not quite sure what you mean by a "full list of selectors". I'd recommend checking out the SugarCube "CSS" documentation, especially the "Built-in Stylesheets" section. You might also check out the "Bleached" stylesheet, from the SugarCube 2 page.

custom-macros-for-sugarcube-2

Posts with mentions or reviews of custom-macros-for-sugarcube-2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-23.
  • Is it possible to modify this code to make the dialog box close on when a link inside it is clicked? (Using ChapelR's Dialog API Macro Set, and ChapelR's Simple Inventory V2)
    1 project | /r/twinegames | 10 Sep 2023
    I have the following code that opens a dialog box and let's the player select an item. It uses two different macros made by ChapelR: Simple Inventory v2 (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/simple-inventory.md#macro-linkedinventory) and Dialog API Macro Set (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/dialog-api-macro-set.md).
  • How to set up a key to skip through timed macros
    1 project | /r/twinegames | 21 Jun 2023
    I'm working on a game that is pretty heavy on using timed and type macros. The type macros at the very least I can skip through by pressing space, and I'd like to do the same for the timed sections. I have the event macro from ChapelR (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/event-macros.md) and it's worked for other things. Does anyone know how I'd do this?
  • Triple Color Blend Meter
    1 project | /r/twinegames | 30 Apr 2023
    note: I strongly suggest you let Chapel know about this potential issue with the options() function on their custom-macros-for-sugarcube-2 GitHub reposition.
  • Preloading
    5 projects | /r/twinegames | 23 Apr 2023
    ChapelR
  • Need some help with some file location stuff
    1 project | /r/twinegames | 13 Apr 2023
    So I'm trying to insert my images in dialogue boxes (The macro I'm using for it is here: https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/dialog-api-macro-set.md) Using a folder with images in my game folder. And for some reason no matter what I do the images don't show up even though i followed the code right.
  • Edit Speechbox System by Chapel
    1 project | /r/twinegames | 17 Mar 2023
    So, I downlaoded the Custom Macro “Speech Box System” https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/speech-box-system.md This Macro works using Java and CSS. I know how to edit CSS, but Java eludes me completely. The thing is, this macro lets me create a character and assing an image to show its avatar. I want to do that, but I need the avatar to change based on a Twine variable ($mood ) I know how to write the code in Twine, that is not the problem. But the .js is written in such a way, that the avatar section only works for images, so it does not allow a variable, even if the variable == an img . Can someone tell me what is it that I have to change in the .js? Thanks!
  • Help with Dialogue Box
    1 project | /r/twinegames | 24 Nov 2022
    I'm working on a VN-style game in Sugarcube, and specifically trying to figure out dialogue boxes. I've been able to get pretty close to what I want, using the information from this link.
  • How to disallow use of hotkeys while in a dialog window? (Chapel's Event Macro)
    1 project | /r/twinegames | 21 Nov 2022
    I've used Chapel's Event Macro to set up some hotkeys for easy navigation of my game. All went well, but I ran into the problem of what happens if there's a text input (<>) field on the screen: typing something in it could accidentally trigger a hotkey rather than what the player actually wants to type!
  • Help with Speech Box
    1 project | /r/twinegames | 27 Oct 2022
  • Using ChapelR's Speech Box System Help
    2 projects | /r/twinegames | 23 Sep 2022
    If you use ChapelR First macro here :https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/first-macro.md

What are some alternatives?

When comparing sugarcube-2 and custom-macros-for-sugarcube-2 you can also consider the following projects:

TwineHacker - Chrome\Firefox dev-tools extension: How To Debug(Or Cheat) Twine{SugarCube} Variables

harlowe-audio - An audio library for use with the Twine 2 story format Harlowe (v2.x or higher).

react-twine - React state management library. As if we need another.

harlowe-macro-api - Adds an accessible, simplified framework to Harlowe for creating custom macros in JavaScript.

twinejs - Twine, a tool for telling interactive, nonlinear stories

tweego-setup - A Tweego project boilerplate.

cycy-wrote-custom-macros - Macros for SugarCube 2.