strop
mapplot
Our great sponsors
strop | mapplot | |
---|---|---|
31 | 1 | |
97 | 3 | |
- | - | |
5.4 | 0.0 | |
29 days ago | about 1 year ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
strop
-
Why isn't clippy warning me?
I am completely rewriting strop, (the code sucks, and I know Rust a lot better than when I started, so I wanted to make it a bit better structured and more idiomatic). And I like to have static analysis make sure my code has certain qualities, so I stick this:
-
What's everyone working on this week (16/2023)?
Do you think it's an architecture for strop then? It has a focus on code-generation on platforms not well supported by mainstream compilers
-
strop v0.1.1
Here is a project for generating code for CPUs that do not have much support from mainstream compilers. Currently supported are the 6502 and the STM8 (I'll possibly be adding others in the future, feature requests welcome).
-
Willing to work for free on rust projects
I could use some help on my project strop. Feel free to take a look and see if it's the kind of thing you feel you could contribute to! but be aware that the quality of the codebase is poor. There's a pull request to address this though.
-
Why aren't my things turning up in my library?
It is my first time of making a Rust library. Actually, my project strop has been a binary crate and only recently have I started trying to use it from a different crate. This is happening on the breakapart branch.
-
What's everyone working on this week (31/2022)?
Still working on a big rewrite of strop.
-
Want to volunteer for your projects
If you're offering free help, then I could use some help with my project strop. (TL;DR: instead of compiling code, it's evolving code. And it has a focus on architectures that don't have good support from mainstream compilers, but I'm open to adding other architectures as well).
-
Are PIC controllers still used in industries?
My frustration with this kind of situation (and PICs are not unique here, the 6502, CP1600 and other very low end chips have similarly problematic toolchaining) led me to invent strop, for evolving code sequences. It has some basic PIC support.
-
Rust's Option and Result. In Python.
Hadn't thought of this. I even encountered it recently too.
-
What's everyone working on this week (23/2022)?
I am still working on strop. (TL;DR alternative to compiled code, it's evolved code. Tell it which function you want and which registers to use, and it'll randomly generate an assembly language program that does what you wanted)
mapplot
-
What's everyone working on this week (1/2022)?
I'm working on my first library: https://github.com/ondt/mapplot. It's used to plot geographic data on various maps (HTML, SVG, PNG).
What are some alternatives?
nvim-bacon - bacon's companion for neovim
diskonaut - Terminal disk space navigator ðŸ”
rtrb - A realtime-safe single-producer single-consumer (SPSC) ring buffer
nodium - Nodium is an easy-to-use data analysis and automation platform using Rust with a visual node-based interface. It includes a plugin browser for downloading extensions, making it versatile for a wide range of data manipulation tasks. No coding experience required.
hlbc - Hashlink bytecode disassembler, analyzer, decompiler and assembler.
lognplot - Plotting and logging of real-time data for desktop.
rust-rocksdb - rust wrapper for rocksdb
rust_os - My hobby operating system microkernel written in Rust
uom - Units of measurement -- type-safe zero-cost dimensional analysis
tcpstate - Abstract TCP socket implementation in Rust
cargo-mutants - :zombie: Inject bugs and see if your tests catch them!
Fabled-Engine - Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.