Stripe.Net
osu-framework
Stripe.Net | osu-framework | |
---|---|---|
7 | 7 | |
1,329 | 1,569 | |
0.9% | 1.1% | |
9.1 | 9.9 | |
3 days ago | 2 days ago | |
C# | C# | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stripe.Net
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Managing Webhook Events for Connected Accounts
In the previous article in this series, we examined how to integrate customer registration and onboarding for Stripe Connect accounts into an ASP.NET Core Razor Page application. To do this, we leveraged the Stripe .NET NuGet package which provides a convenient wrapper around the Stripe HTTP APIs. While Stripe does provide an abundance of functionality through API endpoints, there will be situations that require more than a typical request-response interaction.
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Robust Usage Reporting with Stripe
I ran into Stripe's API rate limits while developing a revenue forecasting app[1] The metrics calculated requires retrieving two months of charges using Stripe's API, which can result in long loading times because:
*...listing charges (or most resources) can be quite slow as you need to render many objects. The Charge API especially is quite a large object to render and paginate through.*
Source: https://github.com/stripe/stripe-dotnet/issues/2284#issuecom...
[1] https://github.com/hbcondo/revenut-app
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Ask HN: Examples of Top C# Code?
I like the Stripe API design, and as a follow-on, I tend to like their coding styles and structures. Here's their official Stripe dotnet library - https://github.com/stripe/stripe-dotnet. It's well organized and the code coverage looks good.
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August Stripe Developer Digest
New API version released: Version 2022-08-01 of the Stripe API has been released along with major version upgrades to all official client libraries, namely Dotnet, Go, Java, PHP, Node, Python, and Ruby. Read more about breaking changes in the API upgrades section and how to upgrade.
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One-time-payments with Stripe (+3DSecure), React, Redux, and Asp.NET
I am using Stripe backend library that you can fetch from here Stripe.net.
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Explore Stripe Tax and the new webhooks dashboard
Stay compliant with updated KYC regulations: We’ve added future_requirements support to our Java, PHP, .NET, Go, and Node SDKs. This parameter enables developers to know account verification requirements and deadlines.
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Scalable developer video production
Stripe has seven main client libraries — Ruby, PHP, Python, Node, .NET, Go, and Java — and we wanted to give junior developers a foundation of broadly applicable knowledge to help them in all of their Stripe development going forward.
osu-framework
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Announcing Masonry 0.1, and my vision for Rust UI
Related to your vision, you should definitely take a look at osu!framework. It's an open-source C# game engine, focused on 2D rendering and UIs. You can see the biggest example of it being used is, of course, osu! itself (osu!lazer, next iteration of osu!). It is so good that it has become my standard in terms of visual design and UI features.
- How exactly does osu! sync the game to the audio?
- Ask HN: Examples of Top C# Code?
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Frui: a developer-friendly framework for building user interfaces in Rust
An API I particularly like for this is how osu!framework does it.
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I am thinking of going to Linux with Windows 11 on the way
Almost unrelated, but for game development (in C#), you might wanna look into the osu!framework, if at least just out of curiosity. It is a free and open-source game engine developed by peppy, the developer of osu!. You would also be able to develop on Linux (where programming tools really shine if you ask me) using VSCode and have neat things like visual tests and other stuff I haven't looked into.
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Is there a way to use touchpad with osu!lazer?
it seems that despite using SDL, if you have "raw input" checked, it still uses the osuTK mouse input handler (https://github.com/ppy/osu-framework/blob/b97c26a684dc8ded5a349d24f8664a4f4b8c42a4/osu.Framework/Platform/DesktopGameHost.cs#L133, that's good)
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Please recommend a Cross-Platform Game Library
My Favourite Graphics Engine at the moment is defnitly osu.Framework, you can find it here: https://github.com/ppy/osu-framework It can compile to .NET 5 and .NET 5 is cross platform now and the osu-framework makes smooth looking UIs with fancy transitions really really easy, it has some Audio Stuff in there aswell if you are looking to do something like that
What are some alternatives?
nopCommerce - ASP.NET Core eCommerce software. nopCommerce is a free and open-source shopping cart.
osu - rhythm is just a *click* away!
ServiceStack.Stripe - Typed .NET clients for stripe.com REST APIs
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
SimplCommerce - A simple, cross platform, modulith ecommerce system built on .NET
MonoGame - One framework for creating powerful cross-platform games.
SmartStoreNET - Open Source ASP.NET MVC Enterprise eCommerce Shopping Cart Solution
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
Virto Commerce - Virto Commerce B2B Innovation Platform
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Square - C# client library for the Square Connect APIs
Wave Engine - This repository contains all the official samples of Evergine.