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AppleWin
stoc | AppleWin | |
---|---|---|
1 | 16 | |
3 | 669 | |
- | 2.8% | |
0.0 | 8.4 | |
almost 3 years ago | 8 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
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Just wanted to share this feeling…
I have a similar story. I developed strop in Rust after doing a similar thing in C. And even though I knew no Rust when I started, and even though it's the hardest problem I've done on my own, it's like the language and everything set me up for success.
AppleWin
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Good emulator for debugging RWTS code?
AppleWin debugger dev here. Please raise a feature request and I'll add it to my backlog of debugger features.
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Testing Generic RAM card
I added Saturn LC support a few years back that has the gory details about the I/O bank switching which extended the 16KB LC. IIRC I used the Saturn System Disk to test that the LC was working according to the specs.
- Where I started: subLOGIC Flight Simulator
- Newbie for Mame - Want to emulate Apple IIC+ - Where do I begin?
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Question about Apple emulators and Archive.org
AppleWin for IIe, II+ and II https://github.com/AppleWin/AppleWin
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New release of Total Replay
I occasionally look for AppleWin feedback/questions but the main place us devs hang out is on Usenet's comp.emulators.apple2 and on GitHub but note that our GitHub and UseNet is for bugs/feedback and not help with specific Apple 2 software. That's what comp.sys.apple2 is for.
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First stage of project CompuSar is nearing completion
Understood. We've been tracking down the odd LSS (Logic State Sequencer) bugs of the drive controller in AppleWin. You might be able to reach out to Tom if you have questions. Better yet would be to hit up usenet c.s.a2 to post questions there.
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How to configure AppleWin for paddle controllers?
I've created Issue #1079 so you can track this.
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Ask HN: How can I break into retro computers?
The least expensive way to try things out is, of course, via emulation, and there's very active work and archiving being done for early 8-bit microcomputers such as Apple II, Commodore 64, TRS-80 and Atari machines. Apple emulators, such as Virtual ][ (http://virtualii.com) and AppleWin (https://github.com/AppleWin/AppleWin) at least, let you emulate not only the Apple II but CP/M as well. There's old hardware out there as well, with all the problems associated with it.
For other old systems, such as the PDPs, Vaxen and others, there's simh (http://simh.trailing-edge.com/ and https://github.com/simh/simh).
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GSPlus and I probably need a dummies guide
https://github.com/AppleWin/AppleWin may be a friendlier place to start.
What are some alternatives?
json65 - A JSON parser written in 6502 assembly language.
mame - MAME
puNES - Qt-based Nintendo Entertaiment System emulator and NSF/NSF2/NSFe Music Player (Linux, FreeBSD, OpenBSD and Windows)
gsplus - Modern cross-platform Apple IIgs emulator and tools based on KEGS
lzsa - Byte-aligned, efficient lossless packer that is optimized for fast decompression on 8-bit micros
simh - The Computer History Simulation Project
fastbasic - FastBasic - Fast BASIC interpreter for the Atari 8-bit computers
apple2js - An Apple II emulator originally written in Javascript, now being converted to TypeScript
v-mode - 🌻 An Emacs major mode for the V programming language.
yuzu - Nintendo Switch emulator
4cade - 100s of games at your fingertips, as long as your fingertips are on an Apple ][
AppleWin - Port of AppleWin Emulator with Native macOS UI