steed
windows-rs
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steed | windows-rs | |
---|---|---|
4 | 98 | |
519 | 9,839 | |
- | 3.5% | |
0.0 | 7.7 | |
over 5 years ago | 6 days ago | |
Rust | Rust | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
steed
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What makes a library "pure" rust?
The steed project (https://github.com/japaric/steed) attempted to create a pure Rust implementation of std and follow up projects like mustang attempt the same, so this is not as absurd as it might sound.
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Rust Programs Written in Rust
I really hope that we will get a libc-free Linux target. Mustang/rsix looks like a great step in this direction, similarly to steed (https://github.com/japaric/steed) before it. But I think that ideally it should be done properly in Rust proper, not in outside projects. Here a relevant issue, but there is not much progress on it: https://github.com/rust-lang/rfcs/issues/2610
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Go 1.16 will make system calls through Libc on OpenBSD
At least for rust, a librs would be hard to create due to the lack of a stable ABI. So even if you did a pure rust libstd (like the now defunct Steed[0]), you'd still need to either manually link that libc (breaking the mitigation), or rebuild your program each time the distro updates either libstd or the rust compiler.
I'm not sure what the situation for Go is. Assuming Go has proper support for dynamic loading and a stable ABI, it would be doable.
[0]: https://github.com/japaric/steed
windows-rs
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3 years of fulltime Rust game development, and why we're leaving Rust behind
I'd say Rust does have that big ticket ecosystem push. Microsoft has been embracing Rust lately, with things like official Windows bindings [1].
The bigger problem is just inertia: large game engines are enormous.
[1]: https://github.com/microsoft/windows-rs
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
It's a shame that, unlike with Win32, using WinUI places pretty harsh restrictions on which programming languages and environments you can use. Only C# and C++ are supported, the latter only with Microsoft compilers. For everything else, including Rust[1], Python and MinGW C/C++, there is no answer for OP's question, and the effect of this on the visual consistency of the Windows desktop is obvious - there is none. Every third-party app uses a different toolkit with a different look and feel, because the library providing the standard look and feel simply isn't available to the majority of developers.
[1]: https://github.com/microsoft/windows-rs/pull/1836
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Good rust book for the 1st time programmer with no prior programming experience?
[0] https://github.com/microsoft/windows-rs
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What in Rust is equivalent to C++ DLLs (shared libraries), or what do I need to do to support extensions in my app?
On Windows you'd need to call the LoadLibraryEx method. You'd also need a crate to call Win32 functions, I suggest windows-rs.
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Microsoft is to enable Rust use for Windows 11 kernel
windows-rs, Microsoft's crate wrapping the Windows API, already includes the WDK, the special sdk for creating kernel code.
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Which GUI toolkit for Rust today.. few questions...
On windows, I'll probably use https://github.com/gabdube/native-windows-gui or https://github.com/microsoft/windows-rs both of them seem pretty solid.
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Which crate for listing / moving Windows 11 windows ?
*nod* It's an official Microsoft thing generated from official Microsoft API definition files. (The repo is at microsoft/windows-rs on GitHub.)
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.
What are some alternatives?
dns - DNS library in Go
winapi-rs - Rust bindings to Windows API
PyOxidizer - A modern Python application packaging and distribution tool
Cargo - The Rust package manager
Concourse - Concourse is a container-based continuous thing-doer written in Go.
fltk-rs - Rust bindings for the FLTK GUI library.
glibc - Unofficial mirror of sourceware glibc repository. Updated daily.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
rfcs - RFCs for changes to Rust
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
src - Read-only git conversion of OpenBSD's official CVS src repository. Pull requests not accepted - send diffs to the tech@ mailing list.
maven-mvnd - Apache Maven Daemon