steamworks.js
greenworks
steamworks.js | greenworks | |
---|---|---|
7 | 11 | |
340 | 1,442 | |
- | 0.8% | |
6.4 | 6.9 | |
3 days ago | about 1 month ago | |
Rust | C++ | |
MIT License | MIT License |
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steamworks.js
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Steamworks integration with TypeScript project
Not sure how well maintained it is, but https://github.com/ceifa/steamworks.js exists
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A template project for putting an Electron game on Steam - dev server / packaging / Steamworks SDK / macOS notarisation
steamworks.js by the legend /u/leshift for Steamworks SDK integration
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Steamworks.js - a modern HTML/JS/Nodejs implementation of Steamworks SDK
So I wanted to bring this to attention to any JS/HTML/Electron developers - there's now a more modern implementation of greenworks available here: https://github.com/ceifa/steamworks.js
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Learnings building a game in React + Electron
Integrating into Steamworks was the first problem I needed to solve, as I needed to if I wanted achievements, DLC, player auth/cloud, etc. The first resource I found was Greenworks, which Game Dev Tycoon was built on. It's likely it may have worked ok, but it hasn't been supported for years. I didn't want to build on this. So, I decided on an alternative called Steamworks.js, which is open-source and built using Rust. This has worked pretty flawlessly and the dev is really good about continuing support. They didn't have a Mac build, so I was able to contribute a Mac build for the library (woot mac users!) that added support for DLC checks, etc. Highly recommend this.
- Steam Input and Steamworks plugin (RMMV/RMMZ)
- Steamworks.js – Implementation of the Steamworks SDK for HTML/JS Based Apps
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Steamworks.js - A modern implementation of the Steamworks SDK for HTML/JS based applications
ceifa/steamworks.js: A steamworks implementation for nw.js/electron games (github.com)
greenworks
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Progressing achievement stat for Steam?
According to the documentation, greenworks.setStat(name, value) is probably what I'm looking for. The problem is, I'm not sure what to put for the value. From what I can tell (and I could be wrong), it only sets the stat to a specific value, and can't do something like +1 to the stat. If I could set the value to an in game variable that works too, but I don't know what I'd put in for "value" to make that happen. If anyone can tell me how I can make this work, that'd be great. Thanks in advance!
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The Code
they're also using https://github.com/greenheartgames/greenworks for the steam integration
- I published a WebGL-based RTS game called Furs of Fury on Steam
- That's a great suggestion.tr
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Creating a game with Electron.
There's already electron based games on steam and they use Greenworks to integrate with the steam API, but as you've already said, it's not very common at all.
- Electron Publishing
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Has anyone successfully integrate Steam Overlay with Greenworks SDK?
I've been looking at a ton of places and can't find any good answers, so was hoping maybe someone here has made a game with JS and successfully integrated Greenworks SDK to get steam overlay/Achievements working.
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My game teaches Japanese, and helps train reading speed in a fun way. You Can Kana launches on Steam this summer (link in comments)
You're welcome! On the subject of electron I just remembered I'll be using Greenworks for Steam Achievement hookup.
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Is JavaScript/PWA legitimate 2D game development?
For Steam integration, Green Heart Games published a Steamworks wrapper for Node.js called Greenworks: https://github.com/greenheartgames/greenworks
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Using Electron
You may already know about this, but there's an addon for Steam integration, Greenworks.
What are some alternatives?
electron-threejs-example - Transparent three.js examples on top of electron
RemotePlayWhatever - Tiny application that lets you force remote play together any game you have in your steam library including non-steam ones.
packager - Customize and package your Electron app with OS-specific bundles (.app, .exe, etc.) via JS or CLI
web-to-desktop-framework-comparison - This repository has been made to create an objective comparison of multiple frameworks that allow us to "transform" our web apps to desktop applications.
nw.js - Call all Node.js modules directly from DOM/WebWorker and enable a new way of writing applications with all Web technologies.
OS.js - OS.js - JavaScript Web Desktop Platform
immutable-js - Immutable persistent data collections for Javascript which increase efficiency and simplicity.
Achievement-Watcher - A sexy achievement file parser with real-time notification, automatic screenshot and playtime tracking. View every achievements earned on your PC whether it's coming from Steam, a Steam emulator, and more.
Koi - Koi Farm, a koi breeding game
miniblink49 - a lighter, faster browser kernel of blink to integrate HTML UI in your app. 一个小巧、轻量的浏览器内核,用来取代wke和libcef
koi - A plug-in for Krita that enables the use of AI models for img2img generation.