greenworks
packager
greenworks | packager | |
---|---|---|
11 | 3 | |
1,441 | 82 | |
0.7% | - | |
6.9 | 8.9 | |
26 days ago | 8 days ago | |
C++ | TypeScript | |
MIT License | BSD 2-clause "Simplified" License |
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greenworks
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Progressing achievement stat for Steam?
According to the documentation, greenworks.setStat(name, value) is probably what I'm looking for. The problem is, I'm not sure what to put for the value. From what I can tell (and I could be wrong), it only sets the stat to a specific value, and can't do something like +1 to the stat. If I could set the value to an in game variable that works too, but I don't know what I'd put in for "value" to make that happen. If anyone can tell me how I can make this work, that'd be great. Thanks in advance!
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The Code
they're also using https://github.com/greenheartgames/greenworks for the steam integration
- I published a WebGL-based RTS game called Furs of Fury on Steam
- That's a great suggestion.tr
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Creating a game with Electron.
There's already electron based games on steam and they use Greenworks to integrate with the steam API, but as you've already said, it's not very common at all.
- Electron Publishing
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Has anyone successfully integrate Steam Overlay with Greenworks SDK?
I've been looking at a ton of places and can't find any good answers, so was hoping maybe someone here has made a game with JS and successfully integrated Greenworks SDK to get steam overlay/Achievements working.
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My game teaches Japanese, and helps train reading speed in a fun way. You Can Kana launches on Steam this summer (link in comments)
You're welcome! On the subject of electron I just remembered I'll be using Greenworks for Steam Achievement hookup.
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Is JavaScript/PWA legitimate 2D game development?
For Steam integration, Green Heart Games published a Steamworks wrapper for Node.js called Greenworks: https://github.com/greenheartgames/greenworks
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Using Electron
You may already know about this, but there's an addon for Steam integration, Greenworks.
packager
- I published a WebGL-based RTS game called Furs of Fury on Steam
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Can I make one installer per OS?
I created packages with an electron packager (https://github.com/electron/electron-packager). There is one package per pair of OS and architecture. Then I used the installer listed by the previously mentioned website to create deb files and win installers. Similarly, there is one installer per architecture.
- Cross-distro maintaining of a project
What are some alternatives?
electron-threejs-example - Transparent three.js examples on top of electron
flatpaks
RemotePlayWhatever - Tiny application that lets you force remote play together any game you have in your steam library including non-steam ones.
node-rcedit - Node module to edit resources of exe
web-to-desktop-framework-comparison - This repository has been made to create an objective comparison of multiple frameworks that allow us to "transform" our web apps to desktop applications.
GDLauncher - GDLauncher is a simple, yet powerful Minecraft custom launcher with a strong focus on the user experience
nw.js - Call all Node.js modules directly from DOM/WebWorker and enable a new way of writing applications with all Web technologies.
webtorrent-desktop - ❤️ Streaming torrent app for Mac, Windows, and Linux
OS.js - OS.js - JavaScript Web Desktop Platform
immutable-js - Immutable persistent data collections for Javascript which increase efficiency and simplicity.
responsively-app - A modified web browser that helps in responsive web development. A web developer's must have dev-tool.