steamworks.gml
Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension) (by YAL-GameMaker)
SNAP
Data format converters for GameMaker LTS 2022 (by JujuAdams)
steamworks.gml | SNAP | |
---|---|---|
5 | 6 | |
83 | 84 | |
- | - | |
3.1 | 7.5 | |
9 months ago | 2 months ago | |
C++ | Game Maker Language | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
steamworks.gml
Posts with mentions or reviews of steamworks.gml.
We have used some of these posts to build our list of alternatives
and similar projects.
- Multiplayer server
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Is there any dll that does steamworks multiplayer network and works with the current gamemaker verison?
Basically what the title says. I know that there is YALs dll, but it doesn't work anymore with the newer versions of gamemaker. [1] [2]
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Tips on Steamworks setup?
To add to that: When Yoyo releases the Steamworks extension and it is still missing some features (like networking, lobbies, matchmaking) then I recommend YellowAfterLife's Steamworks Extension and the accompanying example project.
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Tips for making your 1st online multiplayer game
Choose your platform. I chose to use YellowAfterlife's Steamworks.gml wrapper. It locks me into the Steam platform and porting the game to another console or platform would require a ton of work. On the plus side, Steam handles a lot of the networking (inviting friends, creating lobbies, etc) for me, and it requires minimal effort from the player. You can, of course, choose a more universal approach that uses sockets and IP addresses, but that often requires the player making modifications to their router's firewall, trusting apps from unknown developers, exchanging IP addresses, etc. Steam uses UDP hole punching, so as long as you're playing with other Steam players, there's way less friction.
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Guts 'N Goals - A soccer with weapons game releasing in just 9 days!
Thank you! The online works with YAL's marvelous steamworks extension :) (and with a lot of sweat and pain, but that's another story) https://github.com/YAL-GameMaker/steamworks.gml
SNAP
Posts with mentions or reviews of SNAP.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-21.
-
CSV delimiter not importing correctly
That parsee is out of date, use this https://github.com/JujuAdams/SNAP/blob/master/scripts/SnapBufferReadCSV/SnapBufferReadCSV.gml
- edit csv files in gamemaker
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Is this a bug, an oversight, or am I just bad at surfaces?
There's no convenient in-built way for GM to perform a "deep copy" on a set of arrays/structs (which is bonkers to me but here we are) so I made a script that'll do the job for you: https://github.com/JujuAdams/SNAP/blob/master/scripts/snap_deep_copy/snap_deep_copy.gml
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Foolproof way to write files on disk
Finally, does my JSON encoder work for your savedata? If so, it'd be useful to add this as debug output for your users so that you can see what the savedata is when the system fails (though no guarantees that my code doesn't also have issues - please use try...catch and save the crash data in the event of an exception)
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novice doubts, create a game with card game system
Use structs to save and contain all the game data. Then when you save and load convert that struct into a json using this https://github.com/JujuAdams/SNAP
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Can I import Particle Effect data from a JSON file to Gamemaker Studio 2?
You can look into using the library, SNAP to import the JSON into your game. It's super easy to use.
What are some alternatives?
When comparing steamworks.gml and SNAP you can also consider the following projects:
Input - Comprehensive cross-platform input for GameMaker
Chatterbox - GameMaker 2022 LTS implementation of the Yarn narrative design language