stc
smithay
stc | smithay | |
---|---|---|
18 | 19 | |
5,710 | 1,630 | |
0.2% | 3.9% | |
8.4 | 9.6 | |
3 months ago | 8 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
stc
- STC (Rust-based TypeScript type checker) is officially abandoned
-
TypeScript Is Surprisingly OK for Compilers
Wonder no more: https://github.com/dudykr/stc
Written in Rust by the (lead?) dev of SWC
SWC (speedy web compiler) compiles TS to JS
-
Show HN: Ezno, a TypeScript checker written in Rust, is now open source
The analogy (by swc's author) would be https://github.com/dudykr/stc
-
How do people use Zod on a large project?
I'm also hoping for STC https://stc.dudy.dev/ but I don't think it will be released any time soon.
-
What are some stuff that Rust isn't good at?
MyPy and tsc on the other hand? Please make a Ruff for MyPy and hurry up and fund the author of SWC to develop STC. I'm tired of waiting several seconds after each :w for my quickcheck window to update.
-
TypeScript 5.0
>If we could push JavaScript performance to be another order of magnitude faster
And it would speed up the TypeScript Compiler.
My bet is:
TypeScript typechecker in Rust:
https://github.com/dudykr/stc
-
No one cares about Bun's speed. Your CI does though
typescript(tsc) is the only one that does type checking.
bun, deno, esbuild, swc etc. can parse the syntax, but they chuck the TS (they probably don't even add it to the AST, but I haven't checked).
Keeping up with syntax is very doable. It doesn't change often, and updating the parser when it does isn't much work.
There are some past/ongoing projects[1][2] to create type checkers faster than tsc, but they aren't going to reach full parity and probably don't plan on keeping up with language features.
[1] https://github.com/dudykr/stc
- Open sourcing Ezno – JavaScript compiler and TypeScript checker written in Rust
-
What would you rewrite in Rust?
Well the checker is in progress.
- TypeScript type checker written in Rust
smithay
-
runa - a wayland compositor toolbox in Rust looking for collaborators
Regarding smithay being production ready, it's bug tracker mentioned it does not implement "idle-inhibit" , iirc that means you can't watch a movie without the lock screen being activated, i would argue most people would not consider that a production ready library.
-
if I wanted to make a Tiling Window Manager in Rust, how would I go about it?
https://github.com/Smithay/smithay may or may not be useful, depending on what exactly you want to do.
-
How to learn writing a Wayland compositor?
Understand Wayland concepts: Familiarize yourself with the basic concepts and principles of Wayland. This will help you gain a solid understanding of how the system works. You can refer to the official Wayland documentation (https://wayland.freedesktop.org/docs/html/) and the Wayland book (https://wayland-book.com/). Learn Rust: If you're not already proficient in Rust, take some time to learn the language. The Rust Book (https://doc.rust-lang.org/book/) is a great place to start. Study existing Wayland compositors: Since you mentioned Anvil and smallvil, you can study their source code to gain insights into how they're designed and implemented. Try to understand the structure and how different components interact with each other. Dive into Smithay: Smithay (https://github.com/Smithay/smithay) is a Rust library for building Wayland compositors. Familiarize yourself with the library and its components. You can start by studying the provided examples and reading the API documentation. Learn graphics programming: Since you're interested in graphics effects, you'll need to learn about graphics programming concepts, such as shaders, framebuffers, and texturing. Vulkan (https://www.vulkan.org/) is a popular graphics API that you can use with Rust. Check out the following resources to learn more about Vulkan and graphics programming in Rust: Vulkan Tutorial (https://vulkan-tutorial.com/) gfx-rs (https://github.com/gfx-rs/gfx), a Rust graphics library Vulkano (https://github.com/vulkano-rs/vulkano), a safe, pure-Rust wrapper around the Vulkan API Start small: Break down the compositor project into smaller, manageable tasks. Begin by implementing basic functionality, like setting up a window and drawing simple shapes. Gradually add more features, such as input handling and window management. Ask for help: Join the Wayland and Rust communities to ask questions and seek advice. You can find them on forums, mailing lists, and chat platforms like Discord or IRC. The Wayland mailing list (https://lists.freedesktop.org/mailman/listinfo/wayland-devel) and the Rust programming subreddit (https://www.reddit.com/r/rust/) are good places to start. Iterate and experiment: As you progress, keep experimenting with different graphics effects and shaders. Try to implement the features you're interested in, such as blur, window previews, and window switching.
-
Ubuntu alternatives?
Wayland compositor: https://github.com/Smithay/smithay
- What would you rewrite in Rust?
- Penrose 0.3.0 release announcement
-
Writing a Wayland compositor is MUCH harder than it should be
There is also smithay which is used by system76 for their new wayland compositor.
-
Error when using wlroots.
fwiw, wlroots-rs is no longer maintained. Consider using smithay instead.
- Is there a good tutorial for writing an X11 Tiling Window manager in Rust?
-
Building modern Desktop Ecosystem for UNIX-like Systems with Rust and Wayland.
Hello! I would like to hear some suggestion and opinions from Rust community about building Wayland ecosystem in Rust based around Smithay and their Client Toolkit. I'm working with Wayland Compositors for over 2 years now (private projects) and wanted to move ahead from C++ to build modern Desktop Ecosystem and it's components (truly unique, not copies of macOS or Windows styles) like notification daemon, customizable desktop shell or powerful wallpaper daemon for any compositor which implements layershell protocol. Current idea is to create wallpaper daemon which uses WGPU to render shaders, images or gifs with comfort of high perofrmance renderer (still learning wgpu and it's slow process). For UI components I would like to use truly amazing KayakUI create which uses JSX-style syntax for designing widgets. Desktop Shell should provide plugins (most likely applied through WASM) for integrating various creates to get e.g. weather info or compositor integration etc.
What are some alternatives?
mlib - Library of generic and type safe containers in pure C language (C99 or C11) for a wide collection of container (comparable to the C++ STL).
wayland-rs - Rust implementation of the wayland protocol (client and server).
Containers - This library provides various containers. Each container has utility functions to manipulate the data it holds. This is an abstraction as to not have to manually manage and reallocate memory.
wl-clipboard-rs - A safe Rust crate for working with the Wayland clipboard.
ctl - The C Template Library
yofi - yofi is a minimalistic menu for wayland
this-week-in-rust - Data for this-week-in-rust.org
waylock - A small screenlocker for Wayland compositors
swc - Rust-based platform for the Web
eww - ElKowars wacky widgets
NuDB - NuDB: A fast key/value insert-only database for SSD drives in C++11
polybar - A fast and easy-to-use status bar