staticstep
foxtrot
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staticstep | foxtrot | |
---|---|---|
5 | 4 | |
13 | 475 | |
- | - | |
0.0 | 9.5 | |
over 2 years ago | about 1 month ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
staticstep
- StaticStep 0.4.0: zero-overhead StepBy-like functionality for primitive RangeBounds implementors, now also with full-gamut integer overflow handling equivalent to that of StepBy
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A critique of Rust's range types
TLDR it now completely matches StepBy's behaviour and still is not any slower than it was previously.
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My Rust port of Prime Generator benchmark needs some optimization.
I was even inspired to make a little crate a few days ago that tries to offer a decent solution, after encountering someone else with basically the same optimization problem OP has.
- staticstep: bi-directional `step_by`-like functionality that actually optimizes well for the common use case of primitive ranges
foxtrot
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What is the best way to handle "Prefabs" (Or a way to instantiate a preset entity at will)
The foxtrot template uses this system if you wanted a "real world" example.
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Foxtrot, the all-in-one 3D template, reaches 0.2.0 and becomes stable-ish
Wasm support, live at https://janhohenheim.github.io/foxtrot/. If the mouse lock doesn't work, spam Esc a bunch of times 😉
- Foxtrot, the all-in-one Bevy 3D game template
What are some alternatives?
staticvec - Implements a fixed-capacity stack-allocated Vec alternative backed by an array, using const generics.
ruststep - A STEP toolkit for Rust
tref - Tree in Rows Elemental Format. Rust crate to parse, store and serialize trees.
bevy_mod_raycast - Unofficial plugin for raycasting in Bevy
itertools - Extra iterator adaptors, iterator methods, free functions, and macros.
pong - pong implementation in Rust, single player and two player available!
const-chunks - Extension trait to chunk iterators into const-length arrays.
bevy_dolly - h3r2tic's dolly abstraction layer for the bevy game framework
rust-algorithms - Common data structures and algorithms in Rust
bevy-rust-wasm-experiments - 🦀 A small video game developed in Rust with Bevy framework targeting both desktop and WebAssembly (browser)
mir-algorithm - Dlang Core Library
sandbox - A sand simulation game