stable-dreamfusion
ezy-slice
stable-dreamfusion | ezy-slice | |
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41 | 17 | |
7,813 | 1,749 | |
- | - | |
7.2 | 0.0 | |
5 months ago | 9 months ago | |
Python | C# | |
Apache License 2.0 | MIT License |
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stable-dreamfusion
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When are we getting stable diffusion for 3d models or 3d scenes?
Who is working on it? I've seen a few other models that do this, like Stable-Dreamfusion.
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Is it possible for me to approximate a depth map from a generated image and make a 3D model?
I haven't tried Stable-DreamFusion, but it might be able to take an input image along with a prompt?
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Meet ProlificDreamer: An AI Approach That Delivers High-Fidelity and Realistic 3D Content Using Variational Score Distillation (VSD)
similar to Magic3D and Dreamfusion / Stable-Dreamfusion, but this one looks a lot more vivid and detailed!
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How would you all feel about 3D Stable Diffusion?
I've seen a few "text-to-3D" models that use Stable Diffusion. Zero-1-to-3 and Stable-DreamFusion appear to be capable of generating 3D models from text prompts.
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Do any other software devs feel left behind by AI? I feel like I'm working on yesterday's tech
Ever heard of Stable Dreamfusion ? Open source text to 3D mesh model
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Text-to-image-to-3D on 16GB GPU after stable-dreamfusion repo update
I followed the steps in this repo. They added my turtle as an example to the repo after their latest improvements. https://github.com/ashawkey/stable-dreamfusion
- I recreated Beat Saber in Unity only following Chat GPT. The code, the VFX and even the 3D models are made by an AI. Full video in the first comment.
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ControlNet v1.1 has been released
There is an (independent?) implementation here, released last week to 0.1, but it already has a 100 issues.
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Would it be possible for SD to make 3D deisgns that I can later 3D print?
But there's stable-dreamfusion, still not good but you could try it.
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Game prototype using AI assisted graphics
Dreamfusion -- text-to-3d seems like it could be useful here: https://dreamfusion3d.github.io/ (once successfully opensourced, see https://github.com/ashawkey/stable-dreamfusion)
Rigging also looks like it could have a decent AI/DNN solution: https://arxiv.org/pdf/2005.00559.pdf
ezy-slice
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I recreated Beat Saber in Unity only following Chat GPT. The code, the VFX and even the 3D models are made by an AI. Full video in the first comment.
Ezy slice : https://github.com/DavidArayan/ezy-slice Super useful to generate sliced mesh with the saber ! :D
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Modifying the ezy-slice code
I am using a cutting mechanic that uses the ezy-slice script by David Arayan. I have already modified it to allow one to cut an object up further than just into two pieces, and here's my modified version of the Slicer.cs code:
- How did they code the slicing mechanic in Metal Gear Rising: Revengeance?
- Slicing ragdolls apart?
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How do you guys go about detecting if a mesh has disconnected vertices?
Otherwise, if you don't want to do the work, someone has done it for you: https://github.com/DavidArayan/ezy-slice
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What's the best way for cutting through meshes in real time?
Check this here
- What is the best asset to slice a mesh and save it?
- Can you suggest resources to learn mesh cutting?
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Is there a tool or asset out there that can slice pieces of a terrain off at runtime?
I need a tool similar to Ezy-Slice, but for Unity's terrain. Does this exist?
- I've been developing an asset to slice/fracture meshes during runtime. It supports non-convex meshes with holes and handles UV mapping of cut surfaces.
What are some alternatives?
instant-ngp - Instant neural graphics primitives: lightning fast NeRF and more
MeshApiExamples - Example project for Unity 2020.1 Mesh API improvements
dreamgaussian - Generative Gaussian Splatting for Efficient 3D Content Creation
zero123plus - Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
ComfyUI_Noise - 6 nodes for ComfyUI that allows for more control and flexibility over noise to do e.g. variations or "un-sampling"
stable-diffusion-webui-depthmap-script - High Resolution Depth Maps for Stable Diffusion WebUI
GET3D
stable-diffusion-webui - Stable Diffusion web UI
Longhand - Text corpora in virtual reality
style2paints - sketch + style = paints :art: (TOG2018/SIGGRAPH2018ASIA)
ControlNet - Let us control diffusion models!
text2mesh - 3D mesh stylization driven by a text input in PyTorch