sromcrom
colyseus
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sromcrom | colyseus | |
---|---|---|
1 | 16 | |
8 | 5,509 | |
- | 2.3% | |
8.2 | 9.3 | |
9 days ago | 3 days ago | |
TypeScript | TypeScript | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sromcrom
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Street Fighter II paper trails – allocating sprite space by hand
I'm currently writing a tool to package up sprite tiles for the Neo Geo[1], which handles graphics in a very similar manner as the CPS1. I can't imagine composing these tiles manually, what a monumental task.
The Neo Geo's hardware offers a few graphical features that work by assuming the tiles are ordered in a certain way. It's an interesting challenge to meet those requirements.
[1] https://github.com/city41/sromcrom
colyseus
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Need advice on what to learn in order to develop a multiplayer web-based game.
If you don't want to dive deep into backend then https://colyseus.io/ might also be an option.
- Colyseus – Multiplayer Framework for Node.js
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Struggling to get off the ground with a browser multiplayer game, looking for advice
Since you already know Javascript you could try to use some existing server framework at first to avoid having to do everything from scratch. https://github.com/colyseus/colyseus
- Show HN: DriftDB is an open source WebSocket back end for real-time apps
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Backend architecture for multiplayer browser text game with a short gameloop?
Try this Node.js based server framework https://github.com/colyseus/colyseus
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What kind of tech stack would I use to make a game like this?
https://colyseus.io/ (Authoritative server, that works with many engines JavaScript/Phaser/Unity/Haxe/Defold)
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Best language/program to use for simple 'multiplayer' idea
If you want web based you'll likely use Javascript for frontend/client. Check if this JS game server framework has what you need https://github.com/colyseus/colyseus
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Web developer here thinking about developing a game with HTML5, any thoughts?
Also check Colyseus. Bit similar multiplayer server framework and built on top of Node.js/TypeScript. https://github.com/colyseus/colyseus
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How do indie devs make scalable multiplayer games?
The above project uses a Node.js authoritative game state called Colyseus (https://github.com/colyseus/colyseus) which handles the state synchronisation between clients and server.
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Multiplayer server with node
We use Colyseus for this. Pretty easy and open source too. https://colyseus.io/
What are some alternatives?
Stitch - Python Remote Administration Tool (RAT)
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
neosdconv - A command line tool to convert Neo Geo roms into the format needed for NeoSD
PopNotPoker - Async games! http://not.poker
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
enu - A Logo-like 3D environment, implemented in Nim
TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser
Zenbase - Skynet adapter for gundb
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
three.js - JavaScript 3D Library.
ab-server - 2d multiplayer action game server for Node.js based on WebSocket communication.