spatial-math VS not-gloss

Compare spatial-math vs not-gloss and see what are their differences.

spatial-math

haskell functions for 3d math including quaternions, euler angles, dcms, etc (by ghorn)

not-gloss

easy 3d plotting in haskell (by ghorn)
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spatial-math not-gloss
1 2
11 26
- -
0.0 0.0
over 1 year ago over 1 year ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

spatial-math

Posts with mentions or reviews of spatial-math. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-30.

not-gloss

Posts with mentions or reviews of not-gloss. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-30.

What are some alternatives?

When comparing spatial-math and not-gloss you can also consider the following projects:

wtf-viz

learn-physics - A library of functions for vector calculus, calculation of electric field, electric flux, magnetic field, and other quantities in mechanics and electromagnetic theory.

linear - Low-dimensional linear algebra primitives for Haskell.

GLUtil - Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.

hgeometry - HGeometry is a library for computing with geometric objects in Haskell. It defines basic geometric types and primitives, and it implements some geometric data structures and algorithms. The main two focusses are: (1) Strong type safety, and (2) implementations of geometric algorithms and data structures that have good asymptotic running time guarantees.

diagrams - Embedded domain-specific language for declarative vector graphics (wrapper package)

diagrams-reflex

GLFW-b - Haskell bindings to GLFW

gloss - Painless 2D vector graphics, animations and simulations.

bindings-GLFW - Low-level Haskell bindings to GLFW

hip - Haskell Image Processing Library