sourcelink
dnSpy
Our great sponsors
sourcelink | dnSpy | |
---|---|---|
7 | 91 | |
1,224 | 16,556 | |
1.5% | - | |
9.0 | 7.6 | |
6 days ago | over 3 years ago | |
C# | C# | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sourcelink
-
Refix: Fast, Debuggable, Reproducible Builds
The premise of the tool seems very useful: edit debug symbols and assert messages so that source code can be found by debuggers. But this description does not make it clear how this tool accomplishes the whole task:
> Why not fix the binary coming out of the build cache, so it points to the absolute path of the source files?
What is the absolute path? If you had a virtual file system that allowed you to construct a path to any file at a given commit, this would work great. But who does that other than Google? Or if you agree that every developer will check out the same source code repo at the same path, but the you have to have the right commit checked out.
Ideally you would want your binary to point back to your code repo, like SourceLink does.
https://github.com/dotnet/sourcelink
- Visual Studio users, are there any debugging features from Rider or other IDE that you miss while using VS2022?
-
How do I include selected files from a remote repository?
Reference https://github.com/dotnet/sourcelink/tree/main/src/Microsoft.Build.Tasks.Git
-
I wrote a tiny source generator to reliably get a build timestamp, without breaking deterministic builds!
The tooling isn't quite there yet, but between SourceLink and EmbedUntrackedSources, it should be completely reasonable to be able to maintain trust (and eventually, easy, exact reproducibility) for projects that use source generation. Plus, AFAIK, for a package to truly be considered deterministic, all of the sources used for the build either must be tracked by source control, or embedded with the aforementioned flag.
-
Feedback on open source library.
It looks like your NuGet packages is missing symbols (the .pdb files next to .dll files). Symbols let folks map from compiled code back to source code. No symbols make it harder for users to debug your package. I'd recommend using Source Link for your project: https://github.com/dotnet/sourcelink
- How to get nuget package debugging to work?
-
Lessons Learned: Migrating from AppVeyor to GitHub Actions
If you want to enable Source Link for the consumers of your NuGets, make sure you turn on deterministic builds using dotnet build /p:ContinuousIntegrationBuild=true.
dnSpy
-
Crashing when loading up save
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
-
Me and my friend were messing around in the public test when we found items like "odins cape" and "odins hood", but anytime we tried to equip them this message popped up. Is paid DLC coming to valheim?
Download dnSpy, Open the file "assembly_valheim.dll", Select view and then Assembly Explorer, search for DLCMan class (if you have trouble there is a search tool in the top bar, doing so you'll find the whole class), went to the correct lines (50, 79, 97 even if for me it was actually 98), right click on edit method/class (might be better to use method) and change the " return false; " to " return true; ". After the process compile again and there you have it.
- How to make mods?
-
Simple mod to disable pausing
To inspect the code, I recommend dnSpy. https://github.com/dnSpy/dnSpy You want to run it on the Assembly-CSharp.dll file from _Data/Managed. Then you can view the source code. I searched the entire project for the word "pause" until I found something that looked relevant. Luckily, the code for this game is pretty well written and well laid out.
- Learning how to mod
-
Stop-Computer @ specific time
It's dnSpy.
-
Heisting 20M Dollars' Worth of Magic: The Gathering Cards in a Single Request
Great question! The tool I used, DNSpy, has the ability to patch in opcodes. So I just put in the instructions needed as essentially assembly, and I did so by just writing bytes into the existing executable. The two I used were ldc.i4 to put an integer onto the stack, and then mul to multiply it with the existing value.
-
Is it possible to use GHIDRA to decode .NET ? (1 lvl crackmes with solution, but not in GHIDRA)
.NET is super easy to reverse, you don't need Ghidra, go try dnSpy, that should do the trick.
- [Valheim] Remplacer la touche Z (débogage fly) par une autre clé
-
Absolute Beginner's Guide to making a mod?
Code Creation. Unfortunately, I don't have more information on the code of the game. This is the part I need help with. I'm quite familiar with HTML, CSS, and Javascript, but haven't really touched C#. The best that I've managed is opening Kitchen.Common.dll and KitchenMode.dll in dnSpy (https://github.com/dnSpy/dnSpy) and looking at the class and struct names, recognizing that some of the contents of those dll files which start with C, like CAppliance, are components of entities in the game, and can be used to retrieve entities somehow. I have no idea how to use the classes, like GrabItems or CreateNewMesses. Who knows if either of those do anything? Oh, and making an item or appliance? No idea.
What are some alternatives?
runner - The Runner for GitHub Actions :rocket:
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
DNT - DNT (DotNetTools): Command line tools to manage .NET projects and solutions.
Fody - Extensible tool for weaving .net assemblies
dnSpy - .NET debugger and assembly editor [Moved to: https://github.com/dnSpy/dnSpy]
dnSpy-Unity-mono - Fork of Unity mono that's used to compile mono.dll with debugging support enabled
sdk - Core functionality needed to create .NET Core projects, that is shared between Visual Studio and CLI
Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.
semver - Semantic Versioning Specification
Il2CppDumper - Unity il2cpp reverse engineer
ds3os - Dark Souls - Open Server
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files