source1import VS srctools

Compare source1import vs srctools and see what are their differences.

srctools

Modules for working with Valve's Source Engine file formats. (by TeamSpen210)
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source1import srctools
1 1
61 50
- -
5.8 9.3
4 months ago 6 days ago
Python Python
MIT License GNU General Public License v3.0 or later
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source1import

Posts with mentions or reviews of source1import. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-03.

srctools

Posts with mentions or reviews of srctools. We have used some of these posts to build our list of alternatives and similar projects.
  • Need help understanding VMFs
    1 project | /r/SourceEngine | 1 Nov 2021
    The way it works is that the vertexes in the file may not necessarily be any vertexes on the brush themselves (though hammer does seem to have them match). As you kinda guessed, the three points define a plane for each face. Edges and vertexes are then produced by intersecting all the planes with each other - 3 would define a point. This is why you can't have concave brushes and why there's the vertex drifting when saving weird geo. It's quite awkward to obtain vertexes, but it does allow very easy collision checking - simply check if your point is behind all the planes, and if so it's inside the brush. There's some more documentation on the VDC. If it helps, I have some mostly functional Python code here decoding out the vertexes of a brush.

What are some alternatives?

When comparing source1import and srctools you can also consider the following projects:

CS-GO-Auto-Radar - Add your stuff to a visgroup named 'tar_layout', and Auto Radar will do the rest. [UnavailableForLegalReasons - Repository access blocked]

SFM-Asset-Browser - Issue tracker & source code for my SFM asset browser script

bsp_tool - Python library for analysing .bsp files