source-sdk-2013
The 2013 edition of the Source SDK (by ValveSoftware)
RetroArch
Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3. (by libretro)
source-sdk-2013 | RetroArch | |
---|---|---|
52 | 265 | |
3,649 | 9,286 | |
0.3% | 1.7% | |
0.0 | 9.8 | |
11 months ago | 1 day ago | |
C++ | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
source-sdk-2013
Posts with mentions or reviews of source-sdk-2013.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-03.
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A boy who stole Half-Life 2
It's literally on Github. https://github.com/ValveSoftware/source-sdk-2013
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An Investigation of Random Bullet Spread
here's the full thing https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/shared/shot_manipulator.h
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Sniper laser, a better solution!
please don't try to continue arguing this because, while i can't say i'm an authority of this subject, i've studied far more than enough about it to say that you're not making sense and if you really don't trust me then you can simply do what i did: read articles, read the source code, learn from other people who are more knowledgeable
- [Bunnyhopping] Code de mouvement du moteur du tremblement de terre et source
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Demoknight Charge Math&Code
I have just finished Solar's complex Demoknight Guide. And I know the code behind rampsliding and basic SourceEngine&TF2 movement code.
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How to change weapon certain stats for Half-Life 2?
Hi! The only other stats you can change without editing the code is weapon damage by editing skill.cfg inside the cfg folder. Weapon recoil and fire rate can only be changed by editing the code. The source code for Half-Life 2 can be found here: https://github.com/ValveSoftware/source-sdk-2013
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Following Valve's tutorial for my first mod but can't find weapon_rpg.cpp anywhere in the solution, nor the folder "hl2mp_dll". I'm using Visual C++ 2008 Express Edition and the 2007 HL2MP SDK (mod from scratch).
Weapon_rpg.cpp is in src/game/shared/hl2mp as an example
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Half-Life 2 Running on Raspberry Pi 4 Natively
Also, while this uses leaked code, Valve has officially released the Source SDK 2013, which does include all the hl2 specific code, so if you copy over the assets from hl2, it can run just like normal.
- where are all the HL2 .vcd's ??
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Random bullet spread option changes total spread instead of just randomizing spread
the random spread is biased towards the centre, pretty easy to observe and heres the code for it https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/shot_manipulator.h
RetroArch
Posts with mentions or reviews of RetroArch.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-08.
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Looking for a setup guide for retroarcher on plex
You could try hosting the web version of Retroarch on your server, and use this but I don't think what you're looking for exists
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Netplay Custom Relay Server
Hi all Ive come across this github feature request from the project https://github.com/libretro/RetroArch/issues/8124
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SillyTavern can now run Doom!*
Thanks to the amazing people at EmulatorJS and Libretro for making this all possible.
- Is there a way to filter playlists via metadata?
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Can someone explain how runahead works?
It wasn't originally developed for BSNES. It seems to go as far back as 2018 with a patch by Nitsuja for a TAS geared Gens fork then submitted to RA by Dwedit in 2018
- where do I get gameboy shaders at to download?
- [question] Anyone know to how to get rid of the mouse cursor in DOSbox-pure? Yes, I've tried f11 mouse toggle. Normally in pc/mac to fix this, I would go into Full screen mode, and it would hide the mouse cursor. I'm using a firestick on my TV in this picture instead. Can the arrow be hidden?
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How to ask for an approval on a new funcition to Sync saves on retroarch?
It's a pretty hairy topic once you get into the details but you can read through this issue thread to get up to speed: https://github.com/libretro/RetroArch/issues/6875
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Trying to map R and L Dreamcast triggers to analog right UP and DOWN
So this is the issue: https://github.com/libretro/RetroArch/pull/13913
- Settings not getting saved
What are some alternatives?
When comparing source-sdk-2013 and RetroArch you can also consider the following projects:
gmod-shootpos-fix - https://github.com/ValveSoftware/source-sdk-2013/pull/442
batocera.linux - batocera.linux
halflife - Half-Life 1 engine based games
libretro-thumbnails - Thumbnails for RetroArch
Quake - Quake GPL Source Release
arkos - Another rockchip Operating System
source-sdk-2013 - This is Mapbase's public GitHub repo. It contains all of the code, but not the assets.
EmulationStation - A Fork of Emulation Station for RetroPie. Emulation Station is a flexible emulator front-end supporting keyboardless navigation and custom system themes.
SEFGD - SE FGD's
docker-emulatorjs - Web based retro emulation frontend with rom scanning and automated art ingestion.
Quake-III-Arena - Quake III Arena GPL Source Release
mame - MAME
source-sdk-2013 vs gmod-shootpos-fix
RetroArch vs batocera.linux
source-sdk-2013 vs halflife
RetroArch vs libretro-thumbnails
source-sdk-2013 vs Quake
RetroArch vs arkos
source-sdk-2013 vs source-sdk-2013
RetroArch vs EmulationStation
source-sdk-2013 vs SEFGD
RetroArch vs docker-emulatorjs
source-sdk-2013 vs Quake-III-Arena
RetroArch vs mame