source-engine
Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses (by nillerusr)
GModCEFCodecFix
đź› Automatic Patching/Updating of GMod CEF. Also fixes macOS/Linux launch issues (by solsticegamestudios)
source-engine | GModCEFCodecFix | |
---|---|---|
16 | 15 | |
1,053 | 372 | |
- | 3.2% | |
7.4 | 9.1 | |
18 days ago | 8 days ago | |
C++ | Python | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
source-engine
Posts with mentions or reviews of source-engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-25.
- Modified source engine (2017) developed by valve and leaked in 2020
- Why some 32-bit games can still run on M1?
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Half Life 2 on Asahi linux (native)
git clone --recursive https://github.com/nillerusr/source-engine cd source-engine
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Portal could actually be ported to PlayStation Vita
But another thing is online someone has released a modified version of the source engine and its code, (Github link for the modified source engine) and it has arm and 64-bit support so we already know that it can run on the vita. but either way it could also be made in unity. Anyways I wanted to ask if someone could port it to the vita, it would be a blessing to a lot of people actually.
- Counter strike source is now playable online
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I got Half Life 2 at 60 fps on my rp3+!!
New Port
- Counter-Strike Source running NATIVELY on an M1 Mac (extremely broken)
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What classic or essential games am I missing?
Black Ops Zombies (fix: https://www.youtube.com/watch?v=dwiFgprSvws) Also most of the heavy hitting source games (HL2 - EP 2, Portal, Day of Defeat Source, HL Source, CS Source, and HL2 Death Match, in which you'll need the pc titles) can be played using Nileussr's source engine port due to the engines leak a little while back, in which you can find here: https://github.com/nillerusr/source-engine
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Half-Life 2 Source Engine Running Natively on Apple Silicon
Credit to https://github.com/nillerusr/source-engine who modified the source engine based on the 2020 Half-Life 2 source leak.
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Half-Life 2 Running on Raspberry Pi 4 Natively
According to the original post on /r/halflife, they used leaked source code for the Source engine, and simply compiled it for ARM. More specifically, they're using this.
GModCEFCodecFix
Posts with mentions or reviews of GModCEFCodecFix.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-10.
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How to make gmod run flawlessly on a 64bit silicon mac
Next: Download the “GModCEFCodexFix-macOS” from here https://github.com/solsticegamestudios/GModCEFCodecFix
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Counter-Strike: Source running natively on macOS
There’s apatcher for it. Gets the game running generally as it should (although I find performance is lackluster, but I don’t think that’s the patcher’s fault.)
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is yukitheater codec is safe to use?
https://github.com/solsticegamestudios/GModCEFCodecFix/releases its the link
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Garry's Mod Crash
If you're using the x86_64 version (which you should be), this tool should fix your issues: https://github.com/solsticegamestudios/GModCEFCodecFix
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Half-Life 2 Source Engine Running Natively on Apple Silicon
You can already play Gmod natively. Select the 64 bit test branch and use this: https://github.com/solsticegamestudios/GModCEFCodecFix
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Stuck on this screen
If you already habe the 64bit branch, then you can try the Gmod CEF Codec Fix. https://github.com/solsticegamestudios/GModCEFCodecFix/releases/tag/20221219 Download the file for your OS and run it
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Garry’s Mod
Instead of using the replacement lua menu, I’d recommend you to use the CEF-codec fix, as it is a much better solution: https://github.com/solsticegamestudios/GModCEFCodecFix
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Garry's Mod x86-64 beta branch
Use this to fix gmod https://github.com/solsticegamestudios/GModCEFCodecFix
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I got Garry's Mod (Native) working using DXVK-Native. Here's how.
No, I just use net_graph 2. Also for the 64-bit version not working, use GModCEFCodecFix, you need it for the 64-bit version to work
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GMOD on Linux has no sound.
-Maybe audio some codecs are missing. Try installing some from the arch wiki or apply this fix :https://github.com/solsticegamestudios/GModCEFCodecFix (helped me prevent crashes.)
What are some alternatives?
When comparing source-engine and GModCEFCodecFix you can also consider the following projects:
srceng-android - Android launcher for source engine
gmod-lua-menu - A Lua powered ( No HTML ) main menu for Garry's Mod.
metamod-source - Metamod:Source - C++ Plugin Environment and Detour Library for the Source Engine
ProtonUp-Qt - Install and manage GE-Proton, Luxtorpeda & more for Steam and Wine-GE & more for Lutris with this graphical user interface.