sotn-decomp VS c1

Compare sotn-decomp vs c1 and see what are their differences.

sotn-decomp

Decompilation of Castlevania: Symphony of the Night (PSX+Saturn) (by Xeeynamo)

c1

Port of Crash Bandicoot to C (by wurlyfox)
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sotn-decomp c1
8 5
369 133
- -
9.8 2.5
3 days ago 4 months ago
C C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sotn-decomp

Posts with mentions or reviews of sotn-decomp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-17.

c1

Posts with mentions or reviews of c1. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.

What are some alternatives?

When comparing sotn-decomp and c1 you can also consider the following projects:

psx-modding-toolchain - A set of tools to mod and reverse engineer PSX games.

CTR-ModSDK - ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.

ghidra_psx_ldr - Sony Playstation PSX executables loader for GHIDRA

tokimeki-memorial - Exploring Tokimeki Memorial, an analysis of the 1995 Japanese game, using Ghidra

silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.

sm - early version

OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).

TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.

PSXDOOM-RE - Psx Doom Reverse Engineering By [GEC]