solvespace
Autodesk-Fusion-360-for-Linux
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solvespace | Autodesk-Fusion-360-for-Linux | |
---|---|---|
69 | 48 | |
3,005 | 1,702 | |
1.2% | - | |
7.0 | 8.5 | |
5 days ago | 28 days ago | |
C++ | Shell | |
GNU General Public License v3.0 only | MIT License |
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solvespace
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Ask HN: What rabbit hole(s) did you dive into recently?
Can second this!
However, I would recommend https://solvespace.com! It hits a sweet spot between features vs complexity/learning effort.
- My favorite code comment/rant
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Why large companies and fast-moving startups are banning merge commits
We use rebase on solvespace, along with sensible squashing so most commits along master are pretty self contained. You can see the clean history here:
https://github.com/solvespace/solvespace/commits/master/
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A one line code change inside iOS made me waste 5 minutes
I changed a behavior to the "more standard" one because it felt obviously right. This was a 3 line change. But the was enough backlash right there in the pull request. So I spent a couple hours remembering how to add a configuration option to keep the old way for those guys:
https://github.com/solvespace/solvespace/pull/1425
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RattleCAD
> If you like Linkage, you might also like Solvespace.
No, I mean Brent Curry's Linkage[1] bicycle design software, not David Rector's Linkage Mechanism Designer and Simulator[2].
You should read Wikipedia article.[0]
N.B. About SolveSpace, as I'm its experienced user[youtube,patreon], I may say next: yes, it could be used for bike mockup, as any other CAD, but it still has a lot of limitations and even does not export correct STEP files yet[3], and in FreeCAD such STEP could fixed only partially.[video]
So, for serious 3D CAD work I highly recommend use FreeCAD (and LibreCAD for 2D CAD work) instead of SolveSpace, and use SolveSpace only as a helper tool like a calc or as a notepad for noting ideas.
About Linkage Mechanism Designer and Simulator, it is only useful for planar (2D) kinematics analyze, and if You are looking an alternative for it take a look on Pyslvs[4], that is in part based on SolveSpace's solver.
[0] https://en.wikipedia.org/wiki/rattleCAD#History
[1] https://bikechecker.com/
[2] https://blog.rectorsquid.com/linkage-mechanism-designer-and-...
[3] https://github.com/solvespace/solvespace/issues/206
[4] https://github.com/KmolYuan/Pyslvs-UI
[video] https://www.youtube.com/watch?v=F3LJMeqUDrU
[youtube] https://www.youtube.com/@appsoft
[patreon] https://patreon.com/app4soft
- SolveSpace has been ported to Qt
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Ask HN: What are some of the most elegant codebases in your favorite language?
C++ this file covers all the math for working with NURBS curves and surfaces:
https://github.com/solvespace/solvespace/blob/master/src/srf...
There is a lot more in other files - triangulation, booleans, creation - but the core math functions are there in very readable form.
- My favorite rant in a code comment (on OpenGL compatibility)
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The Great CPU Stagnation
>> Maybe somebody has statistical survey of how much of the existing deployed CPU core count is typically used?
My guess is very few cores are used on average. I did some testing with Solvespace to see which build options contributed most to performance:
https://github.com/solvespace/solvespace/issues/972
Obviously using OpenMP for multi-core was the big win. But what's not shown is that in typical usage (not the test I ran) if you're dragging some geometry around it will use all cores (in my case 4 cores / 8 threads) at about 50 percent utilization. That percentage probably drops as more cores are thrown at it due to Amdahl's Law. In other words, throwing double the cores at it will give a good boost to a lot of code that is already taking less than half the time (wall clock time, not CPU time).
We added OpenMP to a number of functions for significant performance gains. And in fact, any remining single-thread operation that gets the parallel treatment is likely to have a significant impact on overall performance since that is where most of the time is spent now. At this point we're more focused on features and bugs.
Algorithmic improvements are possible and I'd like to do those in the future, but they are much harder to do than sprinkling some #pragmas around critical loops. That will improve the scalability though, where multithreading really did not.
- Free, mac compatible, relatively easy CAD/CAM software?
Autodesk-Fusion-360-for-Linux
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how do i get fusion 360?
i found a script someone made (here) but it just isnt working, when i use bottle i get an error that it failed to login, and when i use the script wget just times out. i manually downloaded the script, but the script has wget in it anyway. i tried adding -4 to wget, which didnt help.
- Autodesk Fusion 360 for Linux
- What kind of applications are missing from the Linux ecosystem?
- How could I run Fusion360 on NixOS?
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Can't sign into Fusion 360
Which OS? If Linux and wine, You are out of luck for now. See: https://github.com/cryinkfly/Autodesk-Fusion-360-for-Linux/issues/319
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Has anyone had any luck using native bcrypt.dll
A couple of us on github believe the issue is related to bcrypt.dll
- Help installing Fusion360 on my steam deck
- SteamDeck + Fusion360. Running smooth and stable, replacing my old CAD machine with a true portable
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Wine 8.0 Released
Also Fusion360? https://github.com/cryinkfly/Autodesk-Fusion-360-for-Linux
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All Linux now
You are able to run it using Wine, you could try looking https://appdb.winehq.org/objectManager.php?sClass=version&iId=36468 here for the test results and bugs and https://github.com/cryinkfly/Autodesk-Fusion-360-for-Linux here for instructions on getting it running.
What are some alternatives?
cadquery - A python parametric CAD scripting framework based on OCCT
lutris - Lutris desktop client
blender-cad-tools - a collection of Blender addons to make CAD design with Blender even more enjoyable
flatpak - Linux application sandboxing and distribution framework
FreeCAD_assembly3 - Experimental attempt for the next generation assembly workbench for FreeCAD
freecad-steamdeck-config - Configuration files to run FreeCAD on Steam Deck
LibreCAD - LibreCAD is a cross-platform 2D CAD program written in C++17. It can read DXF/DWG files and can write DXF/PDF/SVG files. It supports point/line/circle/ellipse/parabola/spline primitives. The user interface is highly customizable, and has dozens of translations.
Moment-of-Inspiration-MoI3D-for
DesignSpark-Mechanical-for-Linux
SOLIDWORKS-for-Linux - This is a project, where I give you a way to use SOLIDWORKS on Linux!
mbp-manjaro - The ISO Build scripts for Manjaro with modified package lists to include the Manjaro kernel with T2-MacBook patches