sokol-samples
win32metadata
sokol-samples | win32metadata | |
---|---|---|
8 | 27 | |
550 | 1,281 | |
- | 0.5% | |
9.0 | 0.0 | |
6 days ago | about 12 hours ago | |
C | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sokol-samples
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Zig cookbook: collection of simple Zig programs that demonstrate good practices
Zig currently doesn't allow chained designators and also doesn't allow to partially initialize arrays and fill up the rest of the array with default values.
E.g. the closest Zig equivalent to this C99 code:
https://github.com/floooh/sokol-samples/blob/b3bc55c4411fa03...
...is this:
https://github.com/floooh/sokol-zig/blob/a4b3c287fadd153a504...
...note how part of the initialization had to be moved out into "code".
There's a ticket about this here, but it's currently not high-priority:
https://github.com/ziglang/zig/issues/6068
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Building a Web Game in C with Raylib
This is a simple Pong-like I've written in Raylib compiled to WASM - https://wasm-stuff.netlify.app/pong
Source code is here: https://github.com/rrampage/skitter/tree/master/pong-raylib
It is fairly straightforward to get Raylib running in the browser. I used @flohofwoe's HTML shell file ( https://github.com/floooh/sokol-samples/blob/master/webpage/... ).
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Learn WebGPU
PS: also if shader functions could be directly defined "inline" in regular CPU code (and behind a special function pointer type), there would be no need for string literal shenanigans like this:
https://github.com/floooh/sokol-samples/blob/3f10c1a0620cec9...
(and shader compilation would happen during the regular build and would also generate regular compiler errors - with current toolchains that's only possible with a lot of build system magic)
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Next C compiler is a D compiler: Introducing DMD's ImportC
I think something along those lines (rarely used...) was also given by the C++ Committee as justification why so much of the C99 designated init feature set was left out of C++20. But in reality, all C99 designated-init 'sub-features' complement each other nicely once you start using them. It's a great way for building 'data-driven' APIs.
For instance check out this call to create a 3D-API pipeline-state-object in C99:
https://github.com/floooh/sokol-samples/blob/ad9047e228a8441...
- C in Web Dev
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Learning that you can use unions in C for grouping things into namespaces
I'm using anonymous nested structs extensively for grouping struct items, but I consider the extra field name a feature, not something that should be hidden:
https://github.com/floooh/sokol-samples/blob/bfb30ea00b5948f...
(also note the 'inplace initialization' which follows the state struct definition using C99's designated initialization)
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Nuklear: A cross-platform GUI library in C
It's an STB-style single-file library, which means the implementation is in a separate ifdef-block from the interface declarations, this allows to compile the implemenentation in a separate source file (which can be a C file), and be used in different source files (which can be C++ files).
For example (using stb_image.h):
https://github.com/floooh/sokol-samples/blob/master/libs/stb...
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Making Win32 APIs More Accessible to More Languages
C99 has made all that a lot easier, you can setup, initialize a struct and call the function taking a pointer to that struct all in one call:
https://github.com/floooh/sokol-samples/blob/89f5825ab5d3690...
The Win32 window system functions and D3D11 are actually very convenient to work with in C99, better than C++ actually.
win32metadata
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Hey Rustaceans! Got a question? Ask here (18/2023)!
As /u/huellenoperator notes, that this needs a pointer to a mutable string comes straight from microsoft through win32metadata. Maybe it's a mistake on Microsoft's side, but if it's not you're taking big risks.
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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winreader: read memory from other programs
for win32metadata's kernel api tracking issue, https://github.com/microsoft/win32metadata/issues/401
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Best windows stubs
Any examples? Since the API bindings in windows-sys are generated from the metadata generated from official Windows SDK headers I'd not expect to see this kind of difference.
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can we be free of c?
You might also look at this project: https://github.com/microsoft/win32metadata
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Is it time to retire C and C++ for Rust in new programs?
There is still the occasional incredibly subtle link time fuckery in Rust.
https://github.com/microsoft/win32metadata/issues/1274
"Minor" semver updates to crates breaking things via e.g. unexpected MSRV bumps is pretty common too, with some resulting bitrot. That said, I agree with you that things in Rust are at least better. Imperfect, but better.
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Are there any Windows-centric perks of using C# that other non-Microsoft languages simply can't offer (or at least don't out of the box)?
Win32 is available as metadata to enable adoption in as many languages as possible. Are there some things missing? Yes. The Microsoft team acknowledges that and encourages asking for the things you need so they can add them to the metadata.
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Using Windows API in Julia?
It might be interesting to have bindings generated for the entirety of Win32 API through https://github.com/microsoft/win32metadata
- Would std code for Windows ever use the windows crate by Microsoft?
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The Atrocities of COM win32 headers
Hi JB! Funny to cross paths with you in this context. I don't know if you remember me but I was a rookie programmer who got the pleasure of joining the VideoLan Conference in Dublin back in 2014, and then Paris the next year, and you were very kind to me.
The GitHub issue title here is unfortunately misleading. I have renamed it to "ideas to improve windows header files and libc". Also, I hope it is clear that I rebutted the points made by the OP, because I completely agree with your summary that the mingw-w64 people are skilled, nice and very clever and think about all use cases.
If any drive-by HN readers work at Microsoft, please help us with this issue: https://github.com/microsoft/win32metadata/issues/766
What are some alternatives?
sokol-zig - Zig bindings for the sokol headers (https://github.com/floooh/sokol)
rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.
NanoGUI - Minimalistic GUI library for OpenGL
JNA - Java Native Access
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
go - The Go programming language
libev - Full-featured high-performance event loop loosely modelled after libevent
winapi - Windows API declarations without <windows.h>, for internal Boost use.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
ArrayFire - ArrayFire: a general purpose GPU library.
panama-foreign - https://openjdk.org/projects/panama