sokol-samples
nuklear
sokol-samples | nuklear | |
---|---|---|
8 | 62 | |
550 | 8,542 | |
- | 1.4% | |
9.0 | 8.5 | |
6 days ago | 6 days ago | |
C | C | |
MIT License | - |
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sokol-samples
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Zig cookbook: collection of simple Zig programs that demonstrate good practices
Zig currently doesn't allow chained designators and also doesn't allow to partially initialize arrays and fill up the rest of the array with default values.
E.g. the closest Zig equivalent to this C99 code:
https://github.com/floooh/sokol-samples/blob/b3bc55c4411fa03...
...is this:
https://github.com/floooh/sokol-zig/blob/a4b3c287fadd153a504...
...note how part of the initialization had to be moved out into "code".
There's a ticket about this here, but it's currently not high-priority:
https://github.com/ziglang/zig/issues/6068
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Building a Web Game in C with Raylib
This is a simple Pong-like I've written in Raylib compiled to WASM - https://wasm-stuff.netlify.app/pong
Source code is here: https://github.com/rrampage/skitter/tree/master/pong-raylib
It is fairly straightforward to get Raylib running in the browser. I used @flohofwoe's HTML shell file ( https://github.com/floooh/sokol-samples/blob/master/webpage/... ).
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Learn WebGPU
PS: also if shader functions could be directly defined "inline" in regular CPU code (and behind a special function pointer type), there would be no need for string literal shenanigans like this:
https://github.com/floooh/sokol-samples/blob/3f10c1a0620cec9...
(and shader compilation would happen during the regular build and would also generate regular compiler errors - with current toolchains that's only possible with a lot of build system magic)
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Next C compiler is a D compiler: Introducing DMD's ImportC
I think something along those lines (rarely used...) was also given by the C++ Committee as justification why so much of the C99 designated init feature set was left out of C++20. But in reality, all C99 designated-init 'sub-features' complement each other nicely once you start using them. It's a great way for building 'data-driven' APIs.
For instance check out this call to create a 3D-API pipeline-state-object in C99:
https://github.com/floooh/sokol-samples/blob/ad9047e228a8441...
- C in Web Dev
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Learning that you can use unions in C for grouping things into namespaces
I'm using anonymous nested structs extensively for grouping struct items, but I consider the extra field name a feature, not something that should be hidden:
https://github.com/floooh/sokol-samples/blob/bfb30ea00b5948f...
(also note the 'inplace initialization' which follows the state struct definition using C99's designated initialization)
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Nuklear: A cross-platform GUI library in C
It's an STB-style single-file library, which means the implementation is in a separate ifdef-block from the interface declarations, this allows to compile the implemenentation in a separate source file (which can be a C file), and be used in different source files (which can be C++ files).
For example (using stb_image.h):
https://github.com/floooh/sokol-samples/blob/master/libs/stb...
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Making Win32 APIs More Accessible to More Languages
C99 has made all that a lot easier, you can setup, initialize a struct and call the function taking a pointer to that struct all in one call:
https://github.com/floooh/sokol-samples/blob/89f5825ab5d3690...
The Win32 window system functions and D3D11 are actually very convenient to work with in C99, better than C++ actually.
nuklear
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Using Jolt with flecs & Dear ImGui: Game Physics Introspection
Nuklear is an alternative Immediate GUI, also written in C.
- Ask HN: Do you have a problem you'd pay to have taken away?
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LÖVE: a framework to make 2D games in Lua
> And for the right project, especially those where a predefined engine structure does not not fit, it can still be the most productive choice.
Right on. While interning at an oil refinery, I developed an application in LÖVE that processes and displays data from spectrometers. In hindsight it may not have been the wisest choice, but hand rolling all the GUI elements I couldnt force out of the Nuklear[0] bindings for LÖVE gave me a strange sense of satisfaction.
[0]: https://github.com/Immediate-Mode-UI/Nuklear
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Looking for a Julia gui framework with a demo like EGUI
No, Nuklear has been updated 2 days ago.
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Is there no simple GUI library for pure C?
I think good option would be nuklear it is a single header lib
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ImGui or text rendering libraries
For GUI, there are lots, most well-known of course being Dear Imgui, for which people have made auto-generated C bindings. Another mature but a lot simpler option is Nuklear, as others have mentioned. Even more minimalistic (it's just 1KLOC) is microui. There are a lot more, just google "imgui library c".
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GUI frameworks for an SDL-based roguelike?
What about https://github.com/Immediate-Mode-UI/Nuklear ?
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Looking for minimal UI framework which will work with SDL2/OpenGL
Nuklear? They have a number of backends.
- CLib: Header-only C library that implements the most important classes from GLib
- Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
What are some alternatives?
sokol-zig - Zig bindings for the sokol headers (https://github.com/floooh/sokol)
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
NanoGUI - Minimalistic GUI library for OpenGL
imgui-node-editor - Node Editor built using Dear ImGui
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
libev - Full-featured high-performance event loop loosely modelled after libevent
ArrayFire - ArrayFire: a general purpose GPU library.
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
go - The Go programming language
raygui - A simple and easy-to-use immediate-mode gui library