Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
snui
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salut v0.2.0
Most of the work and improvements are on snui which reached 0.1.0.
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salut 0.1.0 release
Ever since my last post, there's been a bunch of internal improvements and bug fixes in salut and snui.
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salut: a notification daemon
Is this an independent GUI library like Qt or GTK? I'm not expecting feature parity, just curious.
- Is it worth writing a GUI toolkit in Rust?
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I wrote a GUI library.
I've been working on snui for a few months and I now feel comfortable presenting it but I wanted some feedback before I do a release. It's still very far from being "just works" (on most platforms), "next generation", "like the world has never seen before", so don't get your hopes too high.
tiny-skia
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A simple 2d graphic library
You can even check https://github.com/linebender/piet and https://github.com/RazrFalcon/tiny-skia. They are pure rust libraries. Skia as a whole is a big binary to add.
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Typst, a modern alternative to LaTeX, is now open source
Looking through the source code. It looks like it's using tiny-skia for rendering.
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Recommended UI framework to draw many 2D lines?
Tiny Skia (https://github.com/RazrFalcon/tiny-skia) which is a slower Rust port of Skia and does all software rendering.
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Announcing piet-glow, a GL-based implementation of Piet for 2D rendering
https://github.com/RazrFalcon/tiny-skia is pretty great.
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Is coding in Rust as bad as in C++? A practical comparison
I understand that this may sound harsh, but I also ported two (far bigger) codebases from C++ to Rust: rustybuzz and tiny-skia. Both of which are production -ready and not just prototypes. And mine not only do not use pointers, but also barely use unsafe in general.
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Is there a way to avoid call overhead?
Here is a real world implementation in tiny-skia: https://github.com/RazrFalcon/tiny-skia/blob/master/src/pipeline/highp.rs
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I want to draw 2d shapes directly to a u8 buffer without needing a window and without having to write drawing code from scratch.
How about tiny-skia?
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Good example of high performance Rust project without unsafe code?
How about tiny-skia? Almost the same performance as C, no unsafe, a lot of explicit SIMD.
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Announcing lyon 1.0.0
Now I would love to see a universal Bezier path crate, storage + common utilities like length, point at offset, some low-level stuff, etc. So it could be used as a foundation for other crates. Currently, there is a lot of friction because each crate has its own implementation.
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I wrote a GUI library.
Nice to see tiny-skia in use.
What are some alternatives?
i3bar-river - A port of i3bar for wlroots-based compositors
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
accesskit - UI accessibility infrastructure across platforms and programming languages
fontdue - The fastest font renderer in the world, written in pure rust.
salut
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
canvas - Cairo in Go: vector to raster, SVG, PDF, EPS, WASM, OpenGL, Gio, etc.
cxx - Safe interop between Rust and C++
pixie - Full-featured 2d graphics library for Nim.
SwayNotificationCenter - A simple GTK based notification daemon for SwayWM
vouch-proxy - an SSO and OAuth / OIDC login solution for Nginx using the auth_request module