smt1dasm
Disassembly of Shin Megami Tensei J1.0 for the SNES (by spannerisms)
zsnes
A maintained fork of ZSNES, a Super Nintendo emulator. The original project needs patches to build and is not maintained anymore: https://sourceforge.net/projects/zsnes/ (by xyproto)
smt1dasm | zsnes | |
---|---|---|
1 | 6 | |
16 | 110 | |
- | - | |
10.0 | 5.8 | |
over 1 year ago | 23 days ago | |
Assembly | Assembly | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
smt1dasm
Posts with mentions or reviews of smt1dasm.
We have used some of these posts to build our list of alternatives
and similar projects.
-
ROM Map for Shin Megami Tensei 2?
Hi, you're on the right track looking for some documentation instead of doing it yourself from scratch. I'm not aware of any SMT 2 disassembly, unfortunately, but there is an in-progress disassembly for SMT 1: https://github.com/spannerisms/smt1dasm
zsnes
Posts with mentions or reviews of zsnes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-30.
-
Understanding the x86's Decimal Adjust after Addition (DAA) instruction
I suspect that the most popular software using DAA that folks here have used would be emulators of old systems that had BCD mode, such as the SNES. For example, ZSNES uses it: https://github.com/xyproto/zsnes/blob/main/cpu/s65816d.inc#L...
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JavaScript and accessibility
Take ZSNES for example, apparently someone forked it and made it work on modern machines.
- ZSNES fork.
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Adding Save States to an Emulator
I checked it outThats an interesting technique, I'm all for learning some code archaeology! If you got anymore I'd love to learn more.
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Taking matters into my own hands, SNES on PSP.
ZSNES itself is GPLv2 and has an actively-maintained port to modern Linux, but it's still half ASM by weight.
- ZSNES fork
What are some alternatives?
When comparing smt1dasm and zsnes you can also consider the following projects:
gridrunner - Gridrunner (1982) by Jeff Minter
bsnes-hd - bsnes fork that adds HD video features
nes-gg-disassembly - NES Game Genie disassembly
cemu_graphic_packs - Community Graphic Packs for Cemu
jpdasm - Accurate and annotated disassembly of Zelda no Densetsu: Kamigami no Triforce
optromloader - IBM PC/Clone 8086+ floppy-loading of option roms.
pokered - Disassembly of Pokémon Red/Blue
snes9x2010 - Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next). Rewritten in C and several optimizations and speedhacks.
snes9x - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator
NGPGBA - This is a SNK Neogeo Pocket (Color) emulator for the Nintendo GBA.