smithay
krohnkite
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smithay | krohnkite | |
---|---|---|
19 | 89 | |
1,630 | 1,589 | |
8.1% | - | |
9.6 | 0.0 | |
3 days ago | 9 months ago | |
Rust | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
smithay
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runa - a wayland compositor toolbox in Rust looking for collaborators
Regarding smithay being production ready, it's bug tracker mentioned it does not implement "idle-inhibit" , iirc that means you can't watch a movie without the lock screen being activated, i would argue most people would not consider that a production ready library.
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if I wanted to make a Tiling Window Manager in Rust, how would I go about it?
https://github.com/Smithay/smithay may or may not be useful, depending on what exactly you want to do.
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How to learn writing a Wayland compositor?
Understand Wayland concepts: Familiarize yourself with the basic concepts and principles of Wayland. This will help you gain a solid understanding of how the system works. You can refer to the official Wayland documentation (https://wayland.freedesktop.org/docs/html/) and the Wayland book (https://wayland-book.com/). Learn Rust: If you're not already proficient in Rust, take some time to learn the language. The Rust Book (https://doc.rust-lang.org/book/) is a great place to start. Study existing Wayland compositors: Since you mentioned Anvil and smallvil, you can study their source code to gain insights into how they're designed and implemented. Try to understand the structure and how different components interact with each other. Dive into Smithay: Smithay (https://github.com/Smithay/smithay) is a Rust library for building Wayland compositors. Familiarize yourself with the library and its components. You can start by studying the provided examples and reading the API documentation. Learn graphics programming: Since you're interested in graphics effects, you'll need to learn about graphics programming concepts, such as shaders, framebuffers, and texturing. Vulkan (https://www.vulkan.org/) is a popular graphics API that you can use with Rust. Check out the following resources to learn more about Vulkan and graphics programming in Rust: Vulkan Tutorial (https://vulkan-tutorial.com/) gfx-rs (https://github.com/gfx-rs/gfx), a Rust graphics library Vulkano (https://github.com/vulkano-rs/vulkano), a safe, pure-Rust wrapper around the Vulkan API Start small: Break down the compositor project into smaller, manageable tasks. Begin by implementing basic functionality, like setting up a window and drawing simple shapes. Gradually add more features, such as input handling and window management. Ask for help: Join the Wayland and Rust communities to ask questions and seek advice. You can find them on forums, mailing lists, and chat platforms like Discord or IRC. The Wayland mailing list (https://lists.freedesktop.org/mailman/listinfo/wayland-devel) and the Rust programming subreddit (https://www.reddit.com/r/rust/) are good places to start. Iterate and experiment: As you progress, keep experimenting with different graphics effects and shaders. Try to implement the features you're interested in, such as blur, window previews, and window switching.
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Ubuntu alternatives?
Wayland compositor: https://github.com/Smithay/smithay
- What would you rewrite in Rust?
- Penrose 0.3.0 release announcement
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Writing a Wayland compositor is MUCH harder than it should be
There is also smithay which is used by system76 for their new wayland compositor.
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Error when using wlroots.
fwiw, wlroots-rs is no longer maintained. Consider using smithay instead.
- Is there a good tutorial for writing an X11 Tiling Window manager in Rust?
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Building modern Desktop Ecosystem for UNIX-like Systems with Rust and Wayland.
Hello! I would like to hear some suggestion and opinions from Rust community about building Wayland ecosystem in Rust based around Smithay and their Client Toolkit. I'm working with Wayland Compositors for over 2 years now (private projects) and wanted to move ahead from C++ to build modern Desktop Ecosystem and it's components (truly unique, not copies of macOS or Windows styles) like notification daemon, customizable desktop shell or powerful wallpaper daemon for any compositor which implements layershell protocol. Current idea is to create wallpaper daemon which uses WGPU to render shaders, images or gifs with comfort of high perofrmance renderer (still learning wgpu and it's slow process). For UI components I would like to use truly amazing KayakUI create which uses JSX-style syntax for designing widgets. Desktop Shell should provide plugins (most likely applied through WASM) for integrating various creates to get e.g. weather info or compositor integration etc.
krohnkite
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kde tilling features needs some attention
That's exactly what happens. Bismuth was a fork of Krohnkite. If someone needs Bismuth enough, they will pick it up, fork it or whatever.
- Why KDE Plasma was chosen as the default desktop environment for Asahi Linux
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Manjaro / KDE ā hard to dislike
I wonder if this PR would help you.
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KDE VS GNOME
No idea what exactly that shell does but in KDE krohnkite https://github.com/esjeon/krohnkite was pretty popular until it was somehow superseeded by bismuth https://github.com/Bismuth-Forge/bismuth (which forked krohnkite or was inspired by or whatever) and now with Plasma 5.27 there's initial work on a native tiling window manager including a whole new API for people to build upon, and which can be accessed with Meta+T.
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Is there a way to install Kwin - Bismuth on my steam deck in a way that doesn't make my head hurt?
You can use Kronkite just fine. Bismuth is a fork of it, and their feature-sets are practically the same.
- I made outlines for KDE Breeze window decoration
- Iām done with pop
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KDE/Plasma Nordish
Kwin tiling script - Krohnkite
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Are there options for dynamic window tiling in a traditional desktop environment?
Do you know how that differs from https://github.com/esjeon/krohnkite it seems like that is another tiling extension.
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What does your workflow look like on Linux?
I love virtual desktops and Krohnkite; it works infinitely better than windows.
What are some alternatives?
wayland-rs - Rust implementation of the wayland protocol (client and server).
bismuth - KDE Plasma add-on, that tiles your windows automatically and lets you manage them via keyboard, similarly to i3, Sway or dwm.
wl-clipboard-rs - A safe Rust crate for working with the Wayland clipboard.
kwin-tiling - Tiling script for kwin
yofi - yofi is a minimalistic menu for wayland
bismuth - KWin tiling extension, that gets you down to bismuth. Wayland Support included! š [Moved to: https://github.com/Bismuth-Forge/bismuth]
waylock - A small screenlocker for Wayland compositors
Grid-Tiling-Kwin - A kwin script that automatically tiles windows
eww - ElKowars wacky widgets
Lightly - A modern style for qt applications.
polybar - A fast and easy-to-use status bar
i3-gaps - i3-gaps ā i3 with more features (forked from https://github.com/i3/i3)