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smithay
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runa - a wayland compositor toolbox in Rust looking for collaborators
Regarding smithay being production ready, it's bug tracker mentioned it does not implement "idle-inhibit" , iirc that means you can't watch a movie without the lock screen being activated, i would argue most people would not consider that a production ready library.
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if I wanted to make a Tiling Window Manager in Rust, how would I go about it?
https://github.com/Smithay/smithay may or may not be useful, depending on what exactly you want to do.
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How to learn writing a Wayland compositor?
Understand Wayland concepts: Familiarize yourself with the basic concepts and principles of Wayland. This will help you gain a solid understanding of how the system works. You can refer to the official Wayland documentation (https://wayland.freedesktop.org/docs/html/) and the Wayland book (https://wayland-book.com/). Learn Rust: If you're not already proficient in Rust, take some time to learn the language. The Rust Book (https://doc.rust-lang.org/book/) is a great place to start. Study existing Wayland compositors: Since you mentioned Anvil and smallvil, you can study their source code to gain insights into how they're designed and implemented. Try to understand the structure and how different components interact with each other. Dive into Smithay: Smithay (https://github.com/Smithay/smithay) is a Rust library for building Wayland compositors. Familiarize yourself with the library and its components. You can start by studying the provided examples and reading the API documentation. Learn graphics programming: Since you're interested in graphics effects, you'll need to learn about graphics programming concepts, such as shaders, framebuffers, and texturing. Vulkan (https://www.vulkan.org/) is a popular graphics API that you can use with Rust. Check out the following resources to learn more about Vulkan and graphics programming in Rust: Vulkan Tutorial (https://vulkan-tutorial.com/) gfx-rs (https://github.com/gfx-rs/gfx), a Rust graphics library Vulkano (https://github.com/vulkano-rs/vulkano), a safe, pure-Rust wrapper around the Vulkan API Start small: Break down the compositor project into smaller, manageable tasks. Begin by implementing basic functionality, like setting up a window and drawing simple shapes. Gradually add more features, such as input handling and window management. Ask for help: Join the Wayland and Rust communities to ask questions and seek advice. You can find them on forums, mailing lists, and chat platforms like Discord or IRC. The Wayland mailing list (https://lists.freedesktop.org/mailman/listinfo/wayland-devel) and the Rust programming subreddit (https://www.reddit.com/r/rust/) are good places to start. Iterate and experiment: As you progress, keep experimenting with different graphics effects and shaders. Try to implement the features you're interested in, such as blur, window previews, and window switching.
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Ubuntu alternatives?
Wayland compositor: https://github.com/Smithay/smithay
- What would you rewrite in Rust?
- Penrose 0.3.0 release announcement
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Writing a Wayland compositor is MUCH harder than it should be
There is also smithay which is used by system76 for their new wayland compositor.
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Error when using wlroots.
fwiw, wlroots-rs is no longer maintained. Consider using smithay instead.
- Is there a good tutorial for writing an X11 Tiling Window manager in Rust?
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Building modern Desktop Ecosystem for UNIX-like Systems with Rust and Wayland.
Hello! I would like to hear some suggestion and opinions from Rust community about building Wayland ecosystem in Rust based around Smithay and their Client Toolkit. I'm working with Wayland Compositors for over 2 years now (private projects) and wanted to move ahead from C++ to build modern Desktop Ecosystem and it's components (truly unique, not copies of macOS or Windows styles) like notification daemon, customizable desktop shell or powerful wallpaper daemon for any compositor which implements layershell protocol. Current idea is to create wallpaper daemon which uses WGPU to render shaders, images or gifs with comfort of high perofrmance renderer (still learning wgpu and it's slow process). For UI components I would like to use truly amazing KayakUI create which uses JSX-style syntax for designing widgets. Desktop Shell should provide plugins (most likely applied through WASM) for integrating various creates to get e.g. weather info or compositor integration etc.
cage
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Wayland breaks your bad software
You... might be able to, kind of, depending on your goal... So the thing is, if all you need is a single screen (or at least, I've not run this multi-monitor) and you're just working around drivers that don't support Xorg, you can just run cage ( https://github.com/cage-kiosk/cage ), run xwayland on that, and run your real GUI on that. Of course, then you're skipping all the advantages of wayland except hardware/driver compatibility.
For "real" wayland, sibling comments are correct that you'd need a wayland compositor that reimplemented awesome.
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Wayland vs. X – Overview
> As a developer, I needed to port a custom Linux system to hardware that only has Wayland drivers and it was a giant pain. Wayland offers no advantage at all for that system but it broke a lot of functionality that relied on X in terms of window placement, etc.
FWIW, I've had decent luck running cage ( https://www.hjdskes.nl/projects/cage/ ), then on that xwayland, and then just ignoring wayland and running X clients. The result does still have some slight quirks, but it mostly works fine.
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The Linux graphics stack in a nutshell, part 1
That did help me find https://github.com/cage-kiosk/cage/wiki initially I'm here there's other going down that path. Thanks
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Emacs Is My New Window Manager
I thought this was going to be some development news with Wayland compositing going further: https://emacsconf.org/2022/talks/wayland/. Maybe it's because 29.1 was on my mind with the full Wayland client support being released.
If you want to just run one application in a modern way (yes, I'm assuming you agree that Wayland is desirable), then check out https://www.hjdskes.nl/projects/cage/.
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Android Games on PC
You can run Wayland inside Xorg via cage[1] so you don't need to use a Wayland compositor.
[1]: https://github.com/cage-kiosk/cage
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Creating the optimal terminal-only setup
Just ran into cage, seems useful.
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What is the process called when you mask an os and have a program run. Like the ones on the McDonald's self help stations.
It's kiosk mode. Sometimes related to POS. You can use https://github.com/cage-kiosk/cage (Wayland) for example.
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How to learn writing a Wayland compositor?
Maybe starting with reimplementing something like this: https://github.com/cage-kiosk/cage would be the easiest?
- Running Wayland without a DE/WM?
- An Idea
What are some alternatives?
wayland-rs - Rust implementation of the wayland protocol (client and server).
waydroid - Waydroid uses a container-based approach to boot a full Android system on a regular GNU/Linux system like Ubuntu.
wl-clipboard-rs - A safe Rust crate for working with the Wayland clipboard.
sway - i3-compatible Wayland compositor
yofi - yofi is a minimalistic menu for wayland
DietPi - Lightweight justice for your single-board computer!
waylock - A small screenlocker for Wayland compositors
XQuartz - An X11 server and client libraries for macOS
eww - ElKowars wacky widgets
swayhide - Window swallower for swaywm
polybar - A fast and easy-to-use status bar
gamescope - SteamOS session compositing window manager