smithay
Symphonia
smithay | Symphonia | |
---|---|---|
19 | 30 | |
1,639 | 2,113 | |
4.4% | - | |
9.6 | 7.7 | |
3 days ago | 11 days ago | |
Rust | Rust | |
MIT License | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
smithay
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runa - a wayland compositor toolbox in Rust looking for collaborators
Regarding smithay being production ready, it's bug tracker mentioned it does not implement "idle-inhibit" , iirc that means you can't watch a movie without the lock screen being activated, i would argue most people would not consider that a production ready library.
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if I wanted to make a Tiling Window Manager in Rust, how would I go about it?
https://github.com/Smithay/smithay may or may not be useful, depending on what exactly you want to do.
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How to learn writing a Wayland compositor?
Understand Wayland concepts: Familiarize yourself with the basic concepts and principles of Wayland. This will help you gain a solid understanding of how the system works. You can refer to the official Wayland documentation (https://wayland.freedesktop.org/docs/html/) and the Wayland book (https://wayland-book.com/). Learn Rust: If you're not already proficient in Rust, take some time to learn the language. The Rust Book (https://doc.rust-lang.org/book/) is a great place to start. Study existing Wayland compositors: Since you mentioned Anvil and smallvil, you can study their source code to gain insights into how they're designed and implemented. Try to understand the structure and how different components interact with each other. Dive into Smithay: Smithay (https://github.com/Smithay/smithay) is a Rust library for building Wayland compositors. Familiarize yourself with the library and its components. You can start by studying the provided examples and reading the API documentation. Learn graphics programming: Since you're interested in graphics effects, you'll need to learn about graphics programming concepts, such as shaders, framebuffers, and texturing. Vulkan (https://www.vulkan.org/) is a popular graphics API that you can use with Rust. Check out the following resources to learn more about Vulkan and graphics programming in Rust: Vulkan Tutorial (https://vulkan-tutorial.com/) gfx-rs (https://github.com/gfx-rs/gfx), a Rust graphics library Vulkano (https://github.com/vulkano-rs/vulkano), a safe, pure-Rust wrapper around the Vulkan API Start small: Break down the compositor project into smaller, manageable tasks. Begin by implementing basic functionality, like setting up a window and drawing simple shapes. Gradually add more features, such as input handling and window management. Ask for help: Join the Wayland and Rust communities to ask questions and seek advice. You can find them on forums, mailing lists, and chat platforms like Discord or IRC. The Wayland mailing list (https://lists.freedesktop.org/mailman/listinfo/wayland-devel) and the Rust programming subreddit (https://www.reddit.com/r/rust/) are good places to start. Iterate and experiment: As you progress, keep experimenting with different graphics effects and shaders. Try to implement the features you're interested in, such as blur, window previews, and window switching.
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Ubuntu alternatives?
Wayland compositor: https://github.com/Smithay/smithay
- What would you rewrite in Rust?
- Penrose 0.3.0 release announcement
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Writing a Wayland compositor is MUCH harder than it should be
There is also smithay which is used by system76 for their new wayland compositor.
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Error when using wlroots.
fwiw, wlroots-rs is no longer maintained. Consider using smithay instead.
- Is there a good tutorial for writing an X11 Tiling Window manager in Rust?
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Building modern Desktop Ecosystem for UNIX-like Systems with Rust and Wayland.
Hello! I would like to hear some suggestion and opinions from Rust community about building Wayland ecosystem in Rust based around Smithay and their Client Toolkit. I'm working with Wayland Compositors for over 2 years now (private projects) and wanted to move ahead from C++ to build modern Desktop Ecosystem and it's components (truly unique, not copies of macOS or Windows styles) like notification daemon, customizable desktop shell or powerful wallpaper daemon for any compositor which implements layershell protocol. Current idea is to create wallpaper daemon which uses WGPU to render shaders, images or gifs with comfort of high perofrmance renderer (still learning wgpu and it's slow process). For UI components I would like to use truly amazing KayakUI create which uses JSX-style syntax for designing widgets. Desktop Shell should provide plugins (most likely applied through WASM) for integrating various creates to get e.g. weather info or compositor integration etc.
Symphonia
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Festival v1.0.0 - A music player
Symphonia for an amazing audio library
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Streaming audio from url
Are you trying to play audio from something like an internet radio station where the stream has an infinite length? The content length header is optional. It uses that to support seeking within the file. Symphonia, one of the underlying backends for Rodio, has an option to tell the decoder that the source is not seekable if the size of the file is not known. Unfortunately, Rodio currently hardcodes this setting to true https://github.com/RustAudio/rodio/blob/master/src/decoder/read_seek_source.rs#L19. I actually wrote this code a few years ago so I should know this, but I can't remember why exactly. I think there was no easy way to communicate this information to Rodio since the other backends don't have a setting like this. The other Rodio backends may handle this differently. There's a lot of great info in this discussion on the Symphonia repo about this use case which helped me with my implementation: https://github.com/pdeljanov/Symphonia/discussions/153
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Any libraries for Decoding AND Encoding to Opus audio codec?
Everything I can find on the internet seems to be abandoned. Opus-rs, Magnum, Magnum Opus, ect. Symphonia has been working on it for over 2 years, with work still ongoing. Heck, even FFMPEG seems to not have full support yet!. Is there any library that I have overlooked that provides this functionality?
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Announcing zune-jpeg: Rust's fastest JPEG decoder
In other areas, miniz_oxide is faster than miniz, Symphonia is faster than ffmpeg on most codecs, the not-yet-announced zune-png beats both libpng and the more heavily optimized libspng, and the png crate is getting considerable improvements too and also beats libpng.
- What would you rewrite in Rust?
- Symphonia – a pure Rust audio decoding and media demuxing library
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Symphonia v0.5.2: Audio decoding in safe Rust, now often faster than FFmpeg!
Symphonia is an audio decoder framework in 100% safe Rust supporting the most popular media formats (MP4/M4A, OGG, MKV/WebM, WAV) and audio codecs (AAC-LC, ADPCM, ALAC, FLAC, MP1/2/3, Vorbis, PCM).
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Introducing the Music Player: A High-Performance, Extensible Application for Digital Audio Playback
The Music Player is based on Rodio, which is a high-performance audio playback library for Rust, and Symphonia, which is a Rust library for working with music metadata and audio decoding. This allows the Music Player to provide high-quality audio playback and management.
- BWF WAV Reading/Processing/Writing
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How do I create a video merging tool in rust?
You can look at symphonia for a pure Rust solution.
What are some alternatives?
wayland-rs - Rust implementation of the wayland protocol (client and server).
rodio - Rust audio playback library
wl-clipboard-rs - A safe Rust crate for working with the Wayland clipboard.
swyh-rs - Stream What You Hear written in rust, inspired by SWYH.
yofi - yofi is a minimalistic menu for wayland
rust-id3 - A rust library for reading and writing ID3 metadata
waylock - A small screenlocker for Wayland compositors
gitoxide - An idiomatic, lean, fast & safe pure Rust implementation of Git
eww - ElKowars wacky widgets
not-yet-awesome-rust - A curated list of Rust code and resources that do NOT exist yet, but would be beneficial to the Rust community.
polybar - A fast and easy-to-use status bar
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git