smcamerons-python-adventure VS smcamerons-lua-adventure

Compare smcamerons-python-adventure vs smcamerons-lua-adventure and see what are their differences.

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smcamerons-python-adventure smcamerons-lua-adventure
3 1
3 0
- -
2.6 0.0
almost 1 year ago over 4 years ago
Python Lua
- GNU General Public License v3.0 only
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smcamerons-python-adventure

Posts with mentions or reviews of smcamerons-python-adventure. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-06.
  • Source code for a 1977 version of Zork
    4 projects | news.ycombinator.com | 6 Jan 2024
    I don't know if this counts, but I wrote a parser for "the ship's computer" in my game, "Space Nerds in Space". It's described here: https://scaryreasoner.wordpress.com/2016/05/14/speech-recogn...

    I also wrote some toy "interactive fiction" things (with less sophisticated parsers) in python and Lua as a way to gain familiarity with those languages, not that they are very interesting in and of themselves, though they demonstrate a fairly standard technique behind these kinds of games in a compact way.

    https://github.com/smcameron/smcamerons-python-adventure

    https://github.com/smcameron/space-nerds-in-space/blob/maste...

  • Text adventure game.
    6 projects | /r/gamedev | 22 Jan 2022
    Here's a trivial text adventure in python I made when I was starting to learn python: https://github.com/smcameron/smcamerons-python-adventure
  • Whats the best way to learn LUA?
    3 projects | /r/gamedev | 20 Jun 2021
    The point though is to start with a very simple, well known, text only type of game, like interactive fiction or a "text adventure", or whatever they call Zork like games nowadays, which in its simplest incarnation is (or at least can be) pretty simple (i.e, mine is about 400 lines of Lua), but can be made arbitrarily more complex by adding new types of objects, object interactions, verbs, and sentence syntax that it can understand. It will give you a good feel for how to organize a Lua program, how to deal with data structures ("tables" in Lua), etc. It's simple enough, and being text only, you don't get caught up in details of the problem that don't actually have much to do with the language itself, but complex enough that you have to think a bit. I find it a good problem for new languages (I did the same thing when learning python.)

smcamerons-lua-adventure

Posts with mentions or reviews of smcamerons-lua-adventure. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-20.
  • Whats the best way to learn LUA?
    3 projects | /r/gamedev | 20 Jun 2021
    Many people have a pet problem they deploy when learning a new language. For me, it is to write a Zork-like adventure game with a simple parser, rooms that you can move between, and objects you can pick up, drop, and examine, maybe with some support for words like "all", or "everything", or "it" to refer to the last object mentioned. Like this thing I made when I was first messing around with Lua Later, I made a much more complicated thing which is a kind of interactive fiction library in Lua used by a mission script for my space game.

What are some alternatives?

When comparing smcamerons-python-adventure and smcamerons-lua-adventure you can also consider the following projects:

ink - inkle's open source scripting language for writing interactive narrative.

twinejs - Twine, a tool for telling interactive, nonlinear stories

YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!

space-nerds-in-space - Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space

inform7-ide - A design system for interactive fiction based on natural language.