smallfunction
ChaosKit
smallfunction | ChaosKit | |
---|---|---|
2 | 3 | |
2 | 20 | |
- | - | |
2.4 | 0.0 | |
about 1 year ago | almost 3 years ago | |
C++ | C++ | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
smallfunction
-
Audio Libraries Considered Challenging
However, std::function which can be used for storing multiple closures can indeed heap allocated. Since this is undesirable, I use an equivalent with static fixed storage instead: https://github.com/jcelerier/smallfunction/blob/master/smallfun/include/smallfun.hpp which gives me a compile error if I try to stuff too much data in there.
-
Qt 6.3 Released
and conversely from the engine to the UI thread ; Qt signals do not cut it as emitting them allocate, if only a few bytes. (Doing it naively with std::function doesn't cut it either - I use this instead to store these functions: https://github.com/jcelerier/smallfunction/blob/master/small... ; also, the audio threads feeds back those functions into the main thread after their execution so that any memory owned by the lambda ends up being freed here and not in the audio thread.)
ChaosKit
-
Symmetry in Chaos
Paul Bourke's website is great; don't forget to check his other articles!
Over 10 years ago, it inspired me to play with strange attractors, which eventually ended with me writing https://github.com/chaoskit/chaoskit.
It was fun and I learned a lot, but it's definitely a deep rabbit hole. I've moved on since then.
-
Qt 6.3 Released
I'm not the parent, but I did something similar. It's an editor for fractal flames where the UI is done in QML and rendering and generation is done in C++ and OpenGL. https://github.com/chaoskit/chaoskit
I liked that QML allowed me to iterate quickly on the UI. It was really quick to just compose a bunch of components together and have something working. I also enjoyed the integration with the C++ side. Overall I found QML pretty solid. If I'd build a desktop app again, I'd definitely consider it.
-
Ask HN: Show me your Half Baked project
https://github.com/chaoskit/chaoskit
Demo video: https://youtu.be/ZSz3zN14NTQ
It's an editor and renderer for Fractal Flames[1] written in C++17 and with a UI in Qt/QML. Other software that renders Fractal Flames is e.g. Electric Sheep[2] or Apophysis[3].
It's a project that I've been working on and off for 10 years and it's still not ready… Reimplementing it several times certainly didn't help, but I learned a lot in the process! It's grown from a simple for loop to basically a language interpreter.
Sorry for the lack of README or license, but this is still half-baked ;)
[1] https://flam3.com/
[2] https://electricsheep.org/
[3] https://en.wikipedia.org/wiki/Apophysis_(software)
What are some alternatives?
lqml
abs_cd - CI/CD for the Arch build system with webinterface.
Nuitka - Nuitka is a Python compiler written in Python. It's fully compatible with Python 2.6, 2.7, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 3.10, and 3.11. You feed it your Python app, it does a lot of clever things, and spits out an executable or extension module.
invisible-ink - :secret: Gradually loading web fonts
readerwriterqueue - A fast single-producer, single-consumer lock-free queue for C++
hof - Framework that joins data models, schemas, code generation, and a task engine. Language and technology agnostic.
pub-dev - The pub.dev website
tuna-lang
Poetry - Python packaging and dependency management made easy
ML-auto-baseball-pitching-overlay - ⚾🤖⚾ Automatic baseball pitching overlay in realtime
score - ossia score, an interactive sequencer for the intermedia arts
pyodide - Pyodide is a Python distribution for the browser and Node.js based on WebAssembly