smaghetti
realtime-CSG-for-unity
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smaghetti | realtime-CSG-for-unity | |
---|---|---|
4 | 11 | |
43 | 694 | |
- | - | |
6.2 | 3.5 | |
about 2 months ago | 6 months ago | |
TypeScript | C# | |
GNU Affero General Public License v3.0 | MIT License |
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smaghetti
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Storybook: UI component explorer for front end developers
It's been in very active development for the past couple years or so. Lately it seems like it's been stabilizing and I'm now pretty happy with Storybook.
I agree it's still heavy and when it breaks may god help you. But when it works, it's pretty nice. I am really happy with how clean stories files can be now, for example: https://github.com/city41/smaghetti/blob/main/src/components...
- Kicking off a true reverse engineering effort
- Mysteries - unsolved reverse engineering
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General Questions
Yeah I am the only one working on it so far. But I'm totally open to people helping. The code is here: https://github.com/city41/smaghetti
realtime-CSG-for-unity
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Is this possible to do in Unity?
Yes, it is possible! You can use one of the CSG solutions like: - https://github.com/sabresaurus/SabreCSG - https://github.com/LogicalError/realtime-CSG-for-unity
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How do I make my game look Quake/Half Life?
Use this to build the levels - https://github.com/LogicalError/realtime-CSG-for-unity
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Unity ProBuilder - Boolean Tool used to Combine, Intersect, or Subtract one shape from another.
Or you could use https://github.com/sabresaurus/SabreCSG or https://realtimecsg.com/
- Should I use Blender or ProBuilder for a FPS?
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Level Design workflow - Blender to Unity issues.
I don't have a good answer to your question, but you could consider using RealtimeCSG: https://realtimecsg.com/.
- Does anyone know why my RealtimeCSG brushes are getting lit terribly by baked lighting? (Details in comments)
- House question
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
For all my projects with 3d level design: https://github.com/LogicalError/realtime-CSG-for-unity - best 3d prototyping
- Create Hole in 3D Primitive - In Editor
- Resource About Mesh Cutting
What are some alternatives?
Bit - A build system for development of composable software.
SabreCSG - Level design tools for Unity
labelflow - The open platform for image labelling
Chisel.Prototype - Work in progress prototype for the Chisel Level Editor, for Unity
fractal - A tool to help you build and document website component libraries and design systems.
CompilePal - A tool to assist in the compiling of source engine maps
Unity-game-hacking - A guide for hacking unity games
KDTree - Fast KDTree for Unity, with thread-safe querying.
quake-leveldesign-starterkit - A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
EzySlice - An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variants.